{"id":3478,"date":"2022-09-21T18:49:38","date_gmt":"2022-09-21T18:49:38","guid":{"rendered":"http:\/\/mycours.es\/digitalmedia\/?page_id=3478"},"modified":"2025-04-16T14:01:31","modified_gmt":"2025-04-16T14:01:31","slug":"virtual-sculpture-resources","status":"publish","type":"page","link":"http:\/\/mycours.es\/digitalmedia\/virtual-sculpture-resources\/","title":{"rendered":"Assignment &#038; Resources: Virtual Installation"},"content":{"rendered":"<p>Create a virtual installation you can explore in first person using models found online.<br \/>\nLook for mundane object with baggage, history and built-in symbolism.<\/p>\n<h2>Student Work<\/h2>\n<p><a href=\"https:\/\/drive.google.com\/file\/d\/1_pVhgTw_dUh36touSYKND05SiM8EbKPN\/view?usp=sharing\">Isaac created a nook in the museum you can peek in<\/a><br \/>\n<a href=\"https:\/\/drive.google.com\/file\/d\/113YaCbMT9XriZ8eBkYd6Kc1W_ahz0IcW\/view?usp=sharing\">Meg made a James Turrell-esque architecture using Probuilder<\/a><br \/>\n<a href=\"https:\/\/drive.google.com\/file\/d\/1kKGDUFhxCjwiIH0CAQXjAPWVBjTXAFsU\/view?usp=sharing\">Bosi made a memory labyrinth reminiscent of <\/a><a href=\"https:\/\/drive.google.com\/file\/d\/1kKGDUFhxCjwiIH0CAQXjAPWVBjTXAFsU\/view?usp=sharing\">MC Escher<\/a><\/p>\n<h2>Requirements<\/h2>\n<p>The installation has be in the &#8220;museum&#8221; or &#8220;desert&#8221; scenes.<\/p>\n<p>If choosing the museum you can modify colors and rearrange architectural elements, as you would in a real museum, but keep it &#8220;institutional&#8221;. I&#8217;d rather this work be in dialogue with installation art practices, rather than video game level design.<\/p>\n<p>If choosing the outdoor scene, focus on your installation, and not in decorating the environment with trees and rocks. The point of the desert is to avoid environmental art which can get quite technical. You can modify the dunes with the terrain tools &#8211; see video below.<\/p>\n<p>Even if the environment are somewhat realistic, you can be as surreal, abstract as you want.<\/p>\n<p>You should not re-stage something that is already someone else&#8217;s art. Use generic looking-objects as raw materials, stay away from models with a highly personal style.<\/p>\n<p>During critique we will play each other&#8217;s environments so make sure it runs properly, and players don&#8217;t fall out of the level, enter objects, or get stuck.<\/p>\n<p>The project should run smoothly in play mode. As a rule of thumb the stats panel should always display less than 3 million tris (triangles). Each downloaded assets should have under 100K triangles (no photogrammetry).<\/p>\n<p>You can play with materials and textures, but be aware that proper texturing requires UV unwrapping. Glitched texture are not allowed.<\/p>\n<figure id=\"attachment_3650\" aria-describedby=\"caption-attachment-3650\" style=\"width: 492px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Image-4.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-3650\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Image-4.png\" alt=\"\" width=\"492\" height=\"317\" \/><\/a><figcaption id=\"caption-attachment-3650\" class=\"wp-caption-text\">A character texture applied to mismatched models. This is not a &#8220;cool aesthetic&#8221;, this is not acceptable.<\/figcaption><\/figure>\n<h2>Deliverable<\/h2>\n<p>The delivery format is a short video walkthrough of the installation taken from play mode using the Unity recorder (in class demo).<\/p>\n<p><span style=\"font-weight: 400;\">To record HD videos <a href=\"https:\/\/www.youtube.com\/watch?v=VqW-Fg5VafQ&amp;ab_channel=ThinkCitric\">follow this tutorial<\/a><\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">The recordings end up in the project folder, the same where the assets folder is. NOT in assets.<\/span><\/p>\n<p>Upload the video on google drive or youtube, post a link on discord.<\/p>\n<p>Come up with a title and a project statement (wall text).<\/p>\n<h2>Grading Criteria<\/h2>\n<p>There is attention to form, color, silhouettes<br \/>\nThe objects form new visual and symbolic relationships<br \/>\nThere is a strong concept behind it: there is a readable theme, there are aesthetic, personal, political, or philosophical issues at play. One can imagine it existing as an installation in the real world.<br \/>\nThe elements form a cohesive unit, you didn&#8217;t just decorate a room<br \/>\nThe installation is &#8220;immersive&#8221;: it&#8217;s compelling to explore and to observe from many points of view.<br \/>\nThe assets have been transformed, or recontextualized in a novel way, you didn&#8217;t just rely on someone else&#8217;s art.<\/p>\n<h2>Template<\/h2>\n<p><a href=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-3651\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-1024x509.png\" alt=\"\" width=\"840\" height=\"418\" srcset=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-1024x509.png 1024w, http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-800x398.png 800w, http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-768x382.png 768w, http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-1536x764.png 1536w, http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-2048x1018.png 2048w, http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Screenshot_13-12-2022-11-12-14-1200x597.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><span style=\"font-size: 24pt;\"><strong><a href=\"https:\/\/drive.google.com\/file\/d\/1MmNNVlxypyGFyZ4zHh99zmJprO_4YO6R\/view?usp=sharing\">Download this package<\/a> (virtual installation museum etc)<br \/>\n<\/strong><\/span>Open Unity Hub<br \/>\nNew project<br \/>\nSelect 3D core<br \/>\nGive it a name that makes sense like Virtual Sculpture<br \/>\nSelect a location that makes sense like your external hard drive or the local document folder<br \/>\nConfirm, it will take a few minutes<br \/>\nDouble click on the package with Unity open, import everything.<br \/>\nOpen the scene Museum or Desert and save it as something like &#8220;Virtual Installation&#8221;<\/p>\n<p>It has a lot of assets and scenes to play with, they are described in various videos below.<\/p>\n<h2>Finding assets online<\/h2>\n<p>Since we aren&#8217;t getting into 3D modeling, you&#8217;ll find some <strong>free<\/strong> 3d models online. There are plenty of website with free assets online but many of them are sketchy and the models aren&#8217;t &#8220;game-ready&#8221; so always start from the Unity Asset Store and Sketchfab.<\/p>\n<p><a href=\"https:\/\/assetstore.unity.com\/?category=3d&amp;free=true&amp;orderBy=1\">Unity Asset Store<\/a> filter by free.<br \/>\n<em>Show import process<\/em>.<br \/>\n<a href=\"https:\/\/sketchfab.com\/search?features=downloadable&amp;q=rabbit&amp;sort_by=-relevance&amp;type=models\">https:\/\/sketchfab.com\/3d-models\/<\/a> artsy\/stylish stuff not always great for games. Select downloadable.<br \/>\n<em>Show download and import<\/em><\/p>\n<p>If you can&#8217;t find what you need you may try to look for other online resources like turbosquid or blendswap.<br \/>\nLook for generic looking stuff to assemble and recombine in new ways.<br \/>\n<strong>Don&#8217;t use models that are already digital sculptures, highly stylized, or full scenes.<\/strong><\/p>\n<p><iframe loading=\"lazy\" title=\"Unity: importing found assets\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/PQ-B5d82_LY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>The best type of files are FBX and OBJ. You can import .blend files directly if you have <a href=\"https:\/\/www.blender.org\/\">Blender<\/a> installed.<\/p>\n<p><strong>Note<\/strong>: Some models will not import properly.<br \/>\nIf they have a messy geometry, dark faces or holes, it\u2019s probably easier to find an alternative model<\/p>\n<p>Some textures and materials may not work, it&#8217;s kind of normal, you may have to recreate materials within Unity.<\/p>\n<p><strong>Polycount<\/strong><br \/>\nRemember we are working in <strong>real time<\/strong> so we need low poly count models!<br \/>\nWhat does low poly mean? It\u2019s relative. For a character or prop, in anno domini 2022, the model on the right is preferable.<br \/>\nIf, when visualizing the wireframe, the edges are too dense to blend together, the model is definitely too detailed for this purpose.<br \/>\nAs a rule of thumb when choosing a model stay below 100K triangles.<\/p>\n<p><a href=\"http:\/\/mycours.es\/ems2\/files\/2020\/10\/white-tiger-high-poly-and-low-poly-3d-model-low-poly-max-obj-3ds-fbx-mtl-768x432-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2506\" src=\"http:\/\/mycours.es\/ems2\/files\/2020\/10\/white-tiger-high-poly-and-low-poly-3d-model-low-poly-max-obj-3ds-fbx-mtl-768x432-1.jpg\" alt=\"\" width=\"560\" height=\"316\" srcset=\"http:\/\/mycours.es\/digitalmedia\/files\/2020\/10\/white-tiger-high-poly-and-low-poly-3d-model-low-poly-max-obj-3ds-fbx-mtl-768x432-1.jpg 768w, http:\/\/mycours.es\/digitalmedia\/files\/2020\/10\/white-tiger-high-poly-and-low-poly-3d-model-low-poly-max-obj-3ds-fbx-mtl-768x432-1-300x169.jpg 300w\" sizes=\"auto, (max-width: 560px) 85vw, 560px\" \/><\/a><strong>Packed assets<\/strong><br \/>\nImported objects might appear as <em>prefab, <\/em>prepackaged objects with associated components. Their icon will look different in the hierarchy. To work with a prefab (eg copy pasting an object within it) you need to <em>unpack<\/em> it:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3221\" src=\"http:\/\/mycours.es\/ems2\/files\/2021\/04\/Image-101.png\" alt=\"\" width=\"641\" height=\"388\" \/><\/p>\n<p><strong>Lights and camera<\/strong><br \/>\nVery often models come with their own cameras and lights. You generally don&#8217;t want to import them. The lights will add to your own making the scene overexposed, and the camera might take over the player camera. Select the asset in unity in the project panel and deselect camera and light in import settings.<br \/>\n(you&#8217;ll have to hit apply)<\/p>\n<p><a href=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Image-5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3653\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2022\/12\/Image-5.png\" alt=\"\" width=\"522\" height=\"308\" \/><\/a><strong>Scale\u00a0<\/strong><br \/>\nDifferent modeling software have different units of measure so assets may appear tiny or gigantic when imported.<br \/>\nIf they are way off scale try to fix the scale factor in the panel above (you&#8217;ll have to hit apply).<br \/>\nIn any case <strong>scale the assets, don&#8217;t scale the player &#8211; <\/strong>it may seems easier but it&#8217;s going to cause all sort of problems.<\/p>\n<h3>Creating your own models<\/h3>\n<p>Learning Blender or Maya is beyond the scope of this class. If you really need your own assets you can look into these simple 3d modeling tools as well as the level\/blocking tools below (probuilder and terrain)<\/p>\n<p><a href=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/MagicaVoxel-Overview.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3724\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/MagicaVoxel-Overview.jpg\" alt=\"\" width=\"827\" height=\"504\" \/><\/a><\/p>\n<p><a href=\"https:\/\/ephtracy.github.io\/\">Magikavoxel<\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-3723\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061-1024x555.png\" alt=\"\" width=\"840\" height=\"455\" srcset=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061-1024x555.png 1024w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061-800x433.png 800w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061-768x416.png 768w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061-1536x832.png 1536w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061-1200x650.png 1200w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/front_page_app.6d99061.png 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.blockbench.net\/\">https:\/\/www.blockbench.net\/<\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/DYKiW2rXUAEt9H6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3726\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/DYKiW2rXUAEt9H6.jpg\" alt=\"\" width=\"1024\" height=\"527\" srcset=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/DYKiW2rXUAEt9H6.jpg 1024w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/DYKiW2rXUAEt9H6-800x412.jpg 800w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/DYKiW2rXUAEt9H6-768x395.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/stephaneginier.com\/sculptgl\/\">SculptGL<\/a> &#8211; Sculpting programs are very easy to use, but they have a limited application (sketching creatures and making organic forms) remember to keep a low poly count (resolution 1 in this case).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-3757\" src=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/Image-9-1024x572.png\" alt=\"\" width=\"840\" height=\"469\" srcset=\"http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/Image-9-1024x572.png 1024w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/Image-9-800x447.png 800w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/Image-9-768x429.png 768w, http:\/\/mycours.es\/digitalmedia\/files\/2023\/02\/Image-9.png 1070w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><a href=\"https:\/\/spline.design\/\">spline.design<\/a> New and very promising web \/ desktop app for creating 3D environments. Real time collaboration and intuitive controls. Exports in gltf format so the Unity project needs <a href=\"https:\/\/github.com\/Siccity\/GLTFUtility\">an importer add on<\/a>.<\/p>\n<h2>Materials and Shaders<\/h2>\n<p>The easiest way to customize a found 3D asset is by changing the material.<br \/>\nHere&#8217;s a video going though the scene &#8220;chicken museum&#8221; included in the template above. It gets a bit technical, don&#8217;t worry if you don&#8217;t understand certain things.<\/p>\n<p><iframe loading=\"lazy\" title=\"Unity: materials and shaders\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/DGHhwqHZt0w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Lighting<\/h2>\n<p>The light game objects are quite straightforward components to use.<br \/>\nHowever in a 3D engine the lighting depends on a variety of other factors such as:<\/p>\n<ul>\n<li><strong>Materials<\/strong>: they contain information like color, texture, and how they reflect light (or better, simulate light reflection). The logic that govern light reflection (and more) in a material is defined by scripts called <strong>shaders<\/strong>. Shader programming is hard but you can use and tweak existing shaders.<\/li>\n<li><strong>Textures<\/strong>: texture images are properties of the materials but their <em>mapping,<\/em> or how they wrap around meshes, depends on the model. Texture mapping is a complex process that can&#8217;t be done in Unity so we won&#8217;t talk about it. If a model comes with a texture properly mapped, you can try to modify the image in photoshop, but creating your own textures is beyond the scope of this class.<\/li>\n<li><strong>Ambient light and other global settings:<\/strong> they are a lot, and they are in the &#8220;lighting&#8221; panel. You should always keep it open next to the inspector (menu window &gt; rendering &gt; lighting settings). We&#8217;ll just look at the <strong>skybox<\/strong> and the <strong>fog.<\/strong> We will <strong>not<\/strong> get into baking lights and other rendering pipelines.<\/li>\n<\/ul>\n<p><a href=\"http:\/\/mycours.es\/ems2\/files\/2020\/10\/Screen-Shot-2018-10-29-at-4.32.46-PM-499x480-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2521\" src=\"http:\/\/mycours.es\/ems2\/files\/2020\/10\/Screen-Shot-2018-10-29-at-4.32.46-PM-499x480-1.png\" alt=\"\" width=\"208\" height=\"200\" srcset=\"http:\/\/mycours.es\/digitalmedia\/files\/2020\/10\/Screen-Shot-2018-10-29-at-4.32.46-PM-499x480-1.png 499w, http:\/\/mycours.es\/digitalmedia\/files\/2020\/10\/Screen-Shot-2018-10-29-at-4.32.46-PM-499x480-1-300x289.png 300w\" sizes=\"auto, (max-width: 208px) 85vw, 208px\" \/><\/a><\/p>\n<ul>\n<li><strong>Post-processing effects<\/strong> &#8211; they are a bit like instagram filters applied to the image after it&#8217;s being rendered. Activating post-<a href=\"https:\/\/www.youtube.com\/watch?v=gaY0AC6AX5o&amp;ab_channel=JimmyVegas\">processing effects is a bit tricky<\/a> but the template I&#8217;m giving you should have them already set up. Just add the effects on the &#8220;Post Processing effects&#8221; object, activate each singleOne of the many tutorials covering lights<\/li>\n<\/ul>\n<p><iframe loading=\"lazy\" title=\"How to get rid of Unity default skybox look ! Unity Tutorial [Built-in 20219]\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/f6zUot73-gg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Advanced lighting tutorial including post processing effects<\/p>\n<p><iframe loading=\"lazy\" title=\"Unity: lights illumination and post processing\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/dTzitdmVYy0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Recording playthrough in Unity<\/h2>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" title=\"Unity - Recording play sessions within the engine\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/pDR0IGr3UE0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Sound in Unity<\/h2>\n<p>Adding sounds is the most effective way to create an atmosphere and it&#8217;s also very easy.<\/p>\n<p><iframe loading=\"lazy\" title=\"intro to sound in unity\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/weejFexHtk8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Optional: Probuilder<\/h2>\n<p>You can create simple 3D object directly in Unity using probuilder<\/p>\n<p><iframe loading=\"lazy\" title=\"Intro to Probuilder\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/e3U2RujPJ2s?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3>Optional: Terrain<\/h3>\n<p>If working with the outdoor scene you can sculpt the terrain. It&#8217;s not hard but you have to understand the interface.<\/p>\n<p><iframe loading=\"lazy\" title=\"Intro to terrain\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/TjRyFhdZPnI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Optional: Particle System<\/h2>\n<p>Particle systems are a common type of effect in real time 3D. In Unity they can be created without any programming.<\/p>\n<p><iframe loading=\"lazy\" title=\"Intro to particle systems\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/rd09EyDMOtg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Optional: Interaction<\/h2>\n<p>You should not attempt to create a game but you can introduce some element of interaction without coding by using scripts I included in the template.<\/p>\n<p><iframe loading=\"lazy\" title=\"First person kit - Interaction without scripting\" src=\"https:\/\/www.youtube.com\/embed\/F4foJRZGNks?feature=oembed\" width=\"840\" height=\"473\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<h2>Advanced: Manipulating found assets in Blender<\/h2>\n<p>If you are interested in learning 3D modeling, or you are already familiar with it, you can import, clean up, and manipulate the assets in Blender before importing them in Unity. This is the sequence of technical tutorials I recommend.<\/p>\n<p><iframe loading=\"lazy\" title=\"Blender - introduction and interface\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ijr91qjkyBw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Blender - finding and importing models\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/DJghfjncFOM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Blender: fixing and cleaning up found assets\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/LbKNXDd6s2I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Blender to Unity: importing, materials\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/e1Tizz-lUYE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2><\/h2>\n","protected":false},"excerpt":{"rendered":"<p>Create a virtual installation you can explore in first person using models found online. Look for mundane object with baggage, history and built-in symbolism. Student Work Isaac created a nook in the museum you can peek in Meg made a James Turrell-esque architecture using Probuilder Bosi made a memory labyrinth reminiscent of MC Escher Requirements &hellip; <a href=\"http:\/\/mycours.es\/digitalmedia\/virtual-sculpture-resources\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Assignment &#038; Resources: Virtual Installation&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":2,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-3478","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/pages\/3478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/comments?post=3478"}],"version-history":[{"count":19,"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/pages\/3478\/revisions"}],"predecessor-version":[{"id":4102,"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/pages\/3478\/revisions\/4102"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/digitalmedia\/wp-json\/wp\/v2\/media?parent=3478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}