{"id":641,"date":"2012-09-11T14:43:43","date_gmt":"2012-09-11T14:43:43","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?page_id=641"},"modified":"2012-09-11T14:44:48","modified_gmt":"2012-09-11T14:44:48","slug":"readings","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2012\/readings\/","title":{"rendered":"Readings"},"content":{"rendered":"<p>Read at least two of the following texts and write a personal response on the blog. I\u2019m not looking for a summary or a review (I liked it etc.), it can be any coherent thought that runs in your mind after reading.<\/p>\n<p>&#8211; <a href='http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Chapter-3-face-from-Better-Game-Characters-by-Design-A-Psychological-Approach-by-Katherine-Isbister.pdf'>Chapter 3: Face<\/a> excerpt from Better Game Characters by Design &#8211; A Psychological Approach by Katherine Isbister. From an industry-oriented textbook.<\/p>\n<p>&#8211; <a href='http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Expressive-Processing-chapter-2-Eliza-Effect-Noah-Wardrip-Fruin.pdf'>Chapter 2 &#8211; Eliza Effect<\/a> from Expressive Processing by Noah Wardrip-Fruin.<br \/>\nA critical and technical analysis of the famous Chatbot.<\/p>\n<p>&#8211; <a href='http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Expressive-AI-Michael-Mateas-2001.pdf'>Expressive AI<\/a> by Michael Mateas. A 2001 paper from the creator of Facade. A very accessible introduction to the discourse around Artificial Intelligence from the perspective of an artist.<\/p>\n<p>&#8211; <strong>A Narrative piece of your choice.<\/strong> The next assignment involves dialog writing. You should look for references and inspirations from literature, film or theater that relate with the style you want to use and the situation you want to describe. Some examples are:<\/p>\n<p><a href='http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Oscar-Wilde-The-Importance-of-Being-Earnest-Excerpt-act-I.pdf'>The Importance of Being Earnest<\/a> (Act I) by Oscar Wilde<br \/>\nSee <a href=\"http:\/\/en.wikipedia.org\/wiki\/Comedy_of_manners\" target=\"_blank\">Comedy of manners<\/a><\/p>\n<p><a href=\"http:\/\/samuel-beckett.net\/Waiting_for_Godot_Part1.html\" target=\"_blank\">Waiting for Godot<\/a> by Samuel Beckett.<br \/>\nSee <a href=\"http:\/\/en.wikipedia.org\/wiki\/Theatre_of_the_Absurd\" target=\"_blank\">Theater of the absurd<\/a><\/p>\n<p><a href='http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Hills-Like-White-Elephants-Ernest-Hemingway-1927.pdf'>Hills Like White Elephants<\/a> by Ernest Hemingway. The epitome of Hemingway dry prose.<\/p>\n<p><a href=\"http:\/\/mycours.es\/zip\/Wallace-BIWHM_Harpers_Magazine.pdf\" target=\"_blank\">Brief interviews with hideous men<\/a> (excerpt) &#8211; by David Foster Wallace. More monologues than dialogues but still nice examples of characterization.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Read at least two of the following texts and write a personal response on the blog. I\u2019m not looking for a summary or a review (I liked it etc.), it can be any coherent thought that runs in your mind after reading. &#8211; Chapter 3: Face excerpt from Better Game Characters by Design &#8211; A<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2Freadings%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2Freadings%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2Freadings%2F&#038;title=Readings\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/readings\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-641","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages\/641","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=641"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages\/641\/revisions"}],"predecessor-version":[{"id":650,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/pages\/641\/revisions\/650"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=641"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}