{"id":1220,"date":"2012-09-27T22:18:42","date_gmt":"2012-09-27T22:18:42","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1220"},"modified":"2012-09-29T23:20:53","modified_gmt":"2012-09-29T23:20:53","slug":"arcade-proposal-biplanes-mackie-biar","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/27\/arcade-proposal-biplanes-mackie-biar\/","title":{"rendered":"Arcade Proposal &#8211; Biplanes\/Luftrauser. Mackie &amp; Biar"},"content":{"rendered":"<p>So for our arcade we want to work with the game Biplanes found <a href=\"http:\/\/lingmops.net\/?p=77\">here<\/a>. Wanting to do a typical 2-player arcade feel, the box will take the classic shape&#8230; For controls, we want to take the images of the planes from the game (made out of wood for a nice feel)\u00a0and attach them to 2 direction\/rotation sliders. Left and right would be accelerate\/deccelerate, rotating would rotate the plane in game.<\/p>\n<p>Also maybe team up with Bueno and Nathan based on what they&#8217;re up to &lt;3<\/p>\n<p>The game:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.16.05-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1225\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.16.05-PM-300x221.png\" alt=\"\" width=\"300\" height=\"221\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.16.05-PM-300x221.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.16.05-PM.png 665w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>So maybe <a href=\"http:\/\/http:\/\/not.vlambeer.com\/luftrauser\/\">luftrauser<\/a> now? not biplanes<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>The Set-up (inspirational):<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.17.49-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1226\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.17.49-PM-162x300.png\" alt=\"\" width=\"162\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.17.49-PM-162x300.png 162w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-27-at-6.17.49-PM.png 406w\" sizes=\"auto, (max-width: 162px) 100vw, 162px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So for our arcade we want to work with the game Biplanes found here. Wanting to do a typical 2-player arcade feel, the box will take the classic shape&#8230; For controls, we want to take the images of the planes from the game (made out of wood for a nice feel)\u00a0and attach them to 2<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F27%2Farcade-proposal-biplanes-mackie-biar%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F27%2Farcade-proposal-biplanes-mackie-biar%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F27%2Farcade-proposal-biplanes-mackie-biar%2F&#038;title=Arcade+Proposal+%26%238211%3B+Biplanes%2FLuftrauser.+Mackie+%26amp%3B+Biar\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/27\/arcade-proposal-biplanes-mackie-biar\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1220","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1220"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1220\/revisions"}],"predecessor-version":[{"id":1310,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1220\/revisions\/1310"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1220"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}