{"id":1645,"date":"2012-10-23T21:58:38","date_gmt":"2012-10-23T21:58:38","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1645"},"modified":"2012-10-23T21:58:38","modified_gmt":"2012-10-23T21:58:38","slug":"narrative-environments-from-disneyland-to-world-of-warcraftatopia-on-vice-city","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/23\/narrative-environments-from-disneyland-to-world-of-warcraftatopia-on-vice-city\/","title":{"rendered":"Narrative Environments From Disneyland to World of Warcraft\/Atopia (on Vice City)"},"content":{"rendered":"<p>I thought it was cool how experiences have become more and more dependent upon users decisions in shaping the worlds as\u00a0described\u00a0by &#8220;Narrative Environments&#8221; because I had never really considered the players role in what the experience becomes. The &#8220;Atopia&#8221; reading was very different in that it described different environments as &#8220;topias&#8221; and ended up confusing the crap out of me. The only bridge I managed to draw was that in &#8220;Atopia&#8221;, Vice City is\u00a0described\u00a0as being a world which the user does not shape in the slightest. Nothing changes, you just do things and get things, as opposed to &#8220;Second Life&#8221; from the &#8220;Narrative&#8221; reading, which is entirely shaped by the users. Quite\u00a0intriguing&#8230; indubitably so&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I thought it was cool how experiences have become more and more dependent upon users decisions in shaping the worlds as\u00a0described\u00a0by &#8220;Narrative Environments&#8221; because I had never really considered the players role in what the experience becomes. The &#8220;Atopia&#8221; reading was very different in that it described different environments as &#8220;topias&#8221; and ended up confusing<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F23%2Fnarrative-environments-from-disneyland-to-world-of-warcraftatopia-on-vice-city%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F23%2Fnarrative-environments-from-disneyland-to-world-of-warcraftatopia-on-vice-city%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F23%2Fnarrative-environments-from-disneyland-to-world-of-warcraftatopia-on-vice-city%2F&#038;title=Narrative+Environments+From+Disneyland+to+World+of+Warcraft%2FAtopia+%28on+Vice+City%29\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/23\/narrative-environments-from-disneyland-to-world-of-warcraftatopia-on-vice-city\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":16,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1645","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1645"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1645\/revisions"}],"predecessor-version":[{"id":1703,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1645\/revisions\/1703"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1645"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}