{"id":1662,"date":"2012-10-23T19:44:18","date_gmt":"2012-10-23T19:44:18","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1662"},"modified":"2012-10-23T19:44:18","modified_gmt":"2012-10-23T19:44:18","slug":"transit-and-narrative-environments-response-eric-mackie","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/23\/transit-and-narrative-environments-response-eric-mackie\/","title":{"rendered":"Transit and Narrative Environments Response &#8211; Eric Mackie"},"content":{"rendered":"<p>Transit<\/p>\n<p>I\u2019ve often considered how games are an escape to a fictional adventure or journey, but this article has shed new light on the subject. It\u2019s an interesting look into human desire when we consider how a virtually running or driving through a countryside in the convenience of our homes is more sought or desired than physically making a long, tiring, uneasy journey (for some). The \u2018thrill\u2019 of a sandbox or open-world game is giving the player complete agency in how they traverse and experience the virtual place; but we have that in real life\u2026 We must still consider that not all games and genres provide a similar \u2018journey;\u2019 considering those that provide instantaneous transport to continue an action-heavy gameplay.<\/p>\n<p>&nbsp;<\/p>\n<p>Narrative Environments<\/p>\n<p>In the context of the \u201cTransit\u201d reading, the explanation of what provides a narrative place assumes a particular meaning; that is, not just when a place has a narrative history, but when it can be explored and experienced in a thoughtful and slow manner, is it a narrative place. The topics of community and identity bring up the facet of immersion which is present in MMORPG\/MMOG\u2019s: The simulation of exploring a space becomes more personal and the player\u2019s involvement\/dedication to that space grows as the experience as a \u2018resident\u2019 and not as a guest. This is something not provided by various sadbox games where one assumes the role of one main character.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Transit I\u2019ve often considered how games are an escape to a fictional adventure or journey, but this article has shed new light on the subject. 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