{"id":1724,"date":"2012-10-23T22:41:13","date_gmt":"2012-10-23T22:41:13","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1724"},"modified":"2012-10-23T22:44:45","modified_gmt":"2012-10-23T22:44:45","slug":"in-search-of-season-3","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/23\/in-search-of-season-3\/","title":{"rendered":"&#8216;In Search of Season&#8217; &lt;3"},"content":{"rendered":"<p>So for my GameMaker game, I want to make a really simple plat former\/side scroller. You&#8217;re able to move left, right, and able to jump. You have a bow, from which you can fire arrows; there are no enemies, but the arrows you fire become platforms. Essentially, there&#8217;s no real puzzle or huge challenge in it; you just go through and explore the places. When an area is completed, the character is taken to one of a completely different season, sometimes a similar place, but possibly different. The seasons\/weather will be a variety, from temperate, snowing, storming, raining, fall times, etc. We&#8217;ll see how many of those I actually get done.<\/p>\n<p>The soundtrack is from the instrumental\/soundscapey tracks off The Ethnographer&#8217;s\u00a0<em>Dry Season<\/em>, tracks I, II, III, and IV; The game is inspired by the album as a whole.<\/p>\n<p>Here&#8217;s the first area!<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/for1bg.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1725\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/for1bg-300x100.png\" alt=\"\" width=\"300\" height=\"100\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/for1bg-300x100.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/for1bg.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So for my GameMaker game, I want to make a really simple plat former\/side scroller. You&#8217;re able to move left, right, and able to jump. You have a bow, from which you can fire arrows; there are no enemies, but the arrows you fire become platforms. Essentially, there&#8217;s no real puzzle or huge challenge in<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F23%2Fin-search-of-season-3%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F23%2Fin-search-of-season-3%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F23%2Fin-search-of-season-3%2F&#038;title=%26%238216%3BIn+Search+of+Season%26%238217%3B+%26lt%3B3\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/23\/in-search-of-season-3\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1724","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1724","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1724"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1724\/revisions"}],"predecessor-version":[{"id":1737,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1724\/revisions\/1737"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1724"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1724"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}