{"id":1766,"date":"2012-10-24T21:35:12","date_gmt":"2012-10-24T21:35:12","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1766"},"modified":"2012-10-25T21:39:44","modified_gmt":"2012-10-25T21:39:44","slug":"reading-atopia","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/24\/reading-atopia\/","title":{"rendered":"Reading: Atopia"},"content":{"rendered":"<p>The Atopia reading seemed sort of inaccessible to me when it talks about &#8220;gamer theory&#8221; as a subject of study and &#8220;gamer theorists,&#8221; but it brings up an interesting point about\u00a0the text in books creating utopias through description. \u00a0These utopias aren&#8217;t really possible in the real world or in a visual, virtual space. \u00a0But in the game world, the better description of the space is an atopia where the possibilities seem endless and you as a character can play your own story. This differs from the textbook utopia or heterotopia which confines the user to a particular storyline and particular setting.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Atopia reading seemed sort of inaccessible to me when it talks about &#8220;gamer theory&#8221; as a subject of study and &#8220;gamer theorists,&#8221; but it brings up an interesting point about\u00a0the text in books creating utopias through description. \u00a0These utopias aren&#8217;t really possible in the real world or in a visual, virtual space. \u00a0But in<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F24%2Freading-atopia%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F24%2Freading-atopia%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F24%2Freading-atopia%2F&#038;title=Reading%3A+Atopia\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/24\/reading-atopia\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":18,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1766","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1766","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1766"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1766\/revisions"}],"predecessor-version":[{"id":1768,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1766\/revisions\/1768"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1766"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1766"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1766"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}