{"id":1772,"date":"2012-10-25T22:07:24","date_gmt":"2012-10-25T22:07:24","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1772"},"modified":"2012-10-25T22:07:24","modified_gmt":"2012-10-25T22:07:24","slug":"readings-narrative-architecture-transit","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/25\/readings-narrative-architecture-transit\/","title":{"rendered":"Readings &#8211; Narrative Architecture, Transit"},"content":{"rendered":"<p>Game Design as Narrative Architecture<\/p>\n<p>This article seemed a bit outdated to me. \u00a0In the article the author talked about how games have to base themselves off\u00a0emotional\u00a0residue of other narratives in order to be\u00a0successful. \u00a0I\u00a0disagree\u00a0in that I don&#8217;t\u00a0think just games play off this base. \u00a0Many elements of life and story telling rely on a foundation that the person listening\/playing is human and has in some way a shared experience to the story. \u00a0The first years of life are all about building this foundation of emotions and without it the world would seem strange or\u00a0misinterpreted. \u00a0But at the same time there needs to be room to fill voids in the story to make it a personal\u00a0experience. \u00a0I was interested in the role of urban designers described in the article. \u00a0They should design a space in which people enjoy to use but is not completely dictated and filled with meaning. \u00a0People want a place they can call\u00a0their\u00a0own, just like in literature or games. \u00a0Perhaps this is why games like Minecraft are so\u00a0successful\u00a0 \u00a0Everyone shares the same base and motivations but what they create is uniquely\u00a0theirs.<\/p>\n<p>How to do Things with Video Games &#8211; Transit &#8211;<\/p>\n<p>I pretty much agreed with the author. \u00a0Games are becoming a bit more about a journey narrative rather than linear jumps. \u00a0I like this however. \u00a0For me I do enjoy the\u00a0stories\u00a0in games much more than the action depending ont the situation. \u00a0But I also like simulations with out any story at all and I see them as equally\u00a0thoughtful\u00a0and\u00a0interesting\u00a0works. \u00a0So I dont\u00a0believe\u00a0that for a game to be\u00a0successful\u00a0there has to be a strong story wether it progresses rapidly or slowly. \u00a0Some of the best games have no plot except for what the player puts into them. \u00a0I do completely agree that games can be more enjoyable than real life because there is a chance to\u00a0find\u00a0something new with relative ease. \u00a0World exploration games are a personal favorite of mine. \u00a0Seeing what I can discover and how I can move through the space is\u00a0extremely\u00a0rewarding to me, narrative or not.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Design as Narrative Architecture This article seemed a bit outdated to me. \u00a0In the article the author talked about how games have to base themselves off\u00a0emotional\u00a0residue of other narratives in order to be\u00a0successful. \u00a0I\u00a0disagree\u00a0in that I don&#8217;t\u00a0think just games play off this base. \u00a0Many elements of life and story telling rely on a foundation<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freadings-narrative-architecture-transit%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freadings-narrative-architecture-transit%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freadings-narrative-architecture-transit%2F&#038;title=Readings+%26%238211%3B+Narrative+Architecture%2C+Transit\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/25\/readings-narrative-architecture-transit\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1772","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1772"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1772\/revisions"}],"predecessor-version":[{"id":1778,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1772\/revisions\/1778"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1772"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}