{"id":1783,"date":"2012-10-25T22:34:38","date_gmt":"2012-10-25T22:34:38","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1783"},"modified":"2012-10-25T22:34:56","modified_gmt":"2012-10-25T22:34:56","slug":"readings-transit-and-narrative-architecture","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/25\/readings-transit-and-narrative-architecture\/","title":{"rendered":"Readings: Transit and Narrative Architecture"},"content":{"rendered":"<p>Together I think these articles really summed up what it is to play a video game. After all, what do games have? They have journeys, and they have places to go to. I really liked how the narrative architecture piece described video games and theme parks as &#8220;spatial media&#8221;, and I think that description fits some games (especially my MMO&#8217;s) really well.<\/p>\n<p>I definitely resonated with the transit article, though. When I played through Elder Scrolls IV: Oblivion, I never fast traveled. The ability to journey through unfamiliar territory was so refreshing, and it really is something that has been marginalized with globalization.<\/p>\n<p>With the ideas of putting space and obstacles between destinations, and filling those spaces with narrative design, I feel empowered to make an awesome assignment 4!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Together I think these articles really summed up what it is to play a video game. After all, what do games have? They have journeys, and they have places to go to. I really liked how the narrative architecture piece described video games and theme parks as &#8220;spatial media&#8221;, and I think that description fits<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freadings-transit-and-narrative-architecture%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freadings-transit-and-narrative-architecture%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F10%2F25%2Freadings-transit-and-narrative-architecture%2F&#038;title=Readings%3A+Transit+and+Narrative+Architecture\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/25\/readings-transit-and-narrative-architecture\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1783","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1783","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1783"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1783\/revisions"}],"predecessor-version":[{"id":1794,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1783\/revisions\/1794"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1783"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}