{"id":1822,"date":"2012-11-06T23:24:30","date_gmt":"2012-11-06T23:24:30","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1822"},"modified":"2012-11-07T01:09:55","modified_gmt":"2012-11-07T01:09:55","slug":"and-on-the-first-day-there-was-the-water-and-the-sky-and-also-the-ground-i-guess","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/11\/06\/and-on-the-first-day-there-was-the-water-and-the-sky-and-also-the-ground-i-guess\/","title":{"rendered":"and on the first day there was the water and the sky, and also the ground I guess"},"content":{"rendered":"<p>Okay so I had like two hours with which to throw this together because my new computer has not arrived yet and I am borrowing one. (Fun thing: school computers don&#8217;t have Unity!) As such I only have a basic layout for the area I want to build up, and haven&#8217;t managed to get any fancy vegetation in. No fun shaders either, so I guess it still looks like Unity. Sigh.<\/p>\n<p>Anyway have some cliffs and rivers and stuff. ONE OF THESE DAYS I WILL HAVE MY OWN COMPUTER AGAIN. ONE OF THESE DAYS SOON.<\/p>\n<p>Overall layout: got some plains, and a river, and a cliff and a mountain.\u00a0The humans camp out on the lower part of the plains, close to the river. Further from the river there will start to be woods once I get some acceptable trees on hand, which is where you start out.<\/p>\n<p>Part of the river will be swimmable; there will be a few difficult paths up the cliff, which you may or may not be able to traverse depending on choices you make. Further up the mountain there isn&#8217;t much life, but you might find important things there.<\/p>\n<p>The story will be split into ten or so &#8220;years&#8221; for the lifespan of the main wolf, though you can die prematurely depending on your actions.\u00a0The environment will change with time and season: the river will flood, the forest may burn in a drought, the area may become snowbound, etc. How the story plays out depends on how you interact with the humans, non-player wolves, and the environment.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.19.09-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1990\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.19.09-PM-300x138.png\" alt=\"\" width=\"300\" height=\"138\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.19.09-PM-300x138.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.19.09-PM.png 840w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.18.53-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1989\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.18.53-PM-300x133.png\" alt=\"\" width=\"300\" height=\"133\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.18.53-PM-300x133.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.18.53-PM.png 944w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>In-game view: Lighting is obviously far from final and there&#8217;s going to be nighttime and stuff. Also shinier water rendering. ANYWAY SKYBOXES ARE NICE<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.10.29-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1988\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.10.29-PM-300x123.png\" alt=\"\" width=\"300\" height=\"123\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.10.29-PM-300x123.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.10.29-PM-1024x421.png 1024w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-shot-2012-11-06-at-6.10.29-PM.png 1043w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Okay so I had like two hours with which to throw this together because my new computer has not arrived yet and I am borrowing one. (Fun thing: school computers don&#8217;t have Unity!) As such I only have a basic layout for the area I want to build up, and haven&#8217;t managed to get any<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F06%2Fand-on-the-first-day-there-was-the-water-and-the-sky-and-also-the-ground-i-guess%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F06%2Fand-on-the-first-day-there-was-the-water-and-the-sky-and-also-the-ground-i-guess%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F06%2Fand-on-the-first-day-there-was-the-water-and-the-sky-and-also-the-ground-i-guess%2F&#038;title=and+on+the+first+day+there+was+the+water+and+the+sky%2C+and+also+the+ground+I+guess\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/11\/06\/and-on-the-first-day-there-was-the-water-and-the-sky-and-also-the-ground-i-guess\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1822","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1822","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1822"}],"version-history":[{"count":7,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1822\/revisions"}],"predecessor-version":[{"id":1994,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1822\/revisions\/1994"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1822"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}