{"id":1877,"date":"2012-10-30T23:15:08","date_gmt":"2012-10-30T23:15:08","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1877"},"modified":"2012-11-01T23:23:31","modified_gmt":"2012-11-01T23:23:31","slug":"supercat-clyde-shaffer-not-done-yet-t___t","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/10\/30\/supercat-clyde-shaffer-not-done-yet-t___t\/","title":{"rendered":"Supercat &#8211; Clyde Shaffer (STILL NOT DONE D:)"},"content":{"rendered":"<p><strong>UPDATE: I added doors that you can punch to open.<\/strong><\/p>\n<p><strong><\/strong>I fixed some really really awful gamebreaking bugs in the platforming physics.<\/p>\n<p>I was about to post the new build but then dropbox chewed up the online copy of the project and now I can&#8217;t post it until I&#8217;m back at my apartment.<\/p>\n<p><strong>Heres a screenshot of a door instead<\/strong><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/Screen-shot-2012-11-01-at-7.22.07-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-1925\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/Screen-shot-2012-11-01-at-7.22.07-PM.png\" alt=\"\" width=\"725\" height=\"598\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/Screen-shot-2012-11-01-at-7.22.07-PM.png 725w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/10\/Screen-shot-2012-11-01-at-7.22.07-PM-300x247.png 300w\" sizes=\"auto, (max-width: 725px) 100vw, 725px\" \/><\/a><\/p>\n<p>I have all (currently needed) features implemented, but so far only have a crappy little testing level.<\/p>\n<p>What I have so far is technically playable, so you can at least<a href=\"http:\/\/crouchinglobster.jumpingcrab.com\/supercat-wip.zip\"> download it and see<\/a>. (zip file containing both OSX and Windows builds)<\/p>\n<p><strong>Controls<\/strong> are WASD movement, spacebar jump, <strong>shift runs<\/strong>, mouse moves camera. Other controls mentioned in game text as needed.<\/p>\n<p>shift is to run<\/p>\n<p>shift is to run<\/p>\n<p><strong>SHIFT IS TO RUN \ud83d\ude1b<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/crouchinglobster.jumpingcrab.com\/supercat1.png\" alt=\"\" width=\"597\" height=\"512\" \/><\/p>\n<p>Also this is a reincarnation of a project I tried to do in high school but ended in disaster because I hadn&#8217;t learned to manage large projects yet and it gradually got\u00a0buggy as hell. Hopefully I can do it better this time with all new code and assets.<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=qh6z_IBWchE\">Video of old project for reference.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>UPDATE: I added doors that you can punch to open. I fixed some really really awful gamebreaking bugs in the platforming physics. I was about to post the new build but then dropbox chewed up the online copy of the project and now I can&#8217;t post it until I&#8217;m back at my apartment. 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