{"id":1958,"date":"2012-11-06T21:21:09","date_gmt":"2012-11-06T21:21:09","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=1958"},"modified":"2012-11-07T00:19:20","modified_gmt":"2012-11-07T00:19:20","slug":"some-of-team-bueno-reuniting-spectacular-final-ideas","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/11\/06\/some-of-team-bueno-reuniting-spectacular-final-ideas\/","title":{"rendered":"(Some of) Team Bueno Reuniting Spectacular! (Final Ideas)"},"content":{"rendered":"<p>Eric and Bueno&#8217;s 2 proposals for a final:<\/p>\n<p><strong>In Search of Season Redux:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1965\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-Shot-2012-11-01-at-2.21.10-PM-300x224.png\" alt=\"\" width=\"300\" height=\"224\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-Shot-2012-11-01-at-2.21.10-PM-300x224.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Screen-Shot-2012-11-01-at-2.21.10-PM.png 638w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Adapting the original game with some changes:<\/p>\n<ul>\n<li>In each new area\/zone, a deer is presented to the player in a cut scene, and then runs off; the player is never fully able to catch the deer, but it is the primary motivator in traveling.<\/li>\n<li>There will be other people\/entities throughout the forest to talk to or otherwise interact with<\/li>\n<li>No more infinite jump<\/li>\n<\/ul>\n<p>We hope to make it into a prolonged experience of space and time.<\/p>\n<p>Graphics\/visuals are the same<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Stained Glass<\/strong><\/p>\n<p>In this game, you play a human searching for enlightenment through means of an alien-worshipping cult. You are sent on various menial tasks (finding followers, collecting money, spiking koolaid) in order to achieve your goal. The setting is a series of stained glass windows that reference your actions and the cults &#8216;beliefs&#8217; symbolically. You progress by moving vertically up the window, getting closer and closer to enlightenment.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1959\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolo-300x105.png\" alt=\"\" width=\"300\" height=\"105\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolo-300x105.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolo.png 400w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The first stage of the first window (depicting the issue of pollution\/opposite of enlightenment). A high priest tries to spark a conversation with a non-believer.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolofull1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-1963\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolofull1-171x300.png\" alt=\"\" width=\"171\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolofull1-171x300.png 171w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/JustForPaolofull1.png 400w\" sizes=\"auto, (max-width: 171px) 100vw, 171px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/ProportionRef.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1962\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/ProportionRef.png\" alt=\"\" width=\"16\" height=\"32\" \/><\/a>A non-believer<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Preacher.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-1961\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/11\/Preacher.png\" alt=\"\" width=\"16\" height=\"32\" \/><\/a><\/p>\n<p>A high priest<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>Overall level design\/layout<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eric and Bueno&#8217;s 2 proposals for a final: In Search of Season Redux: Adapting the original game with some changes: In each new area\/zone, a deer is presented to the player in a cut scene, and then runs off; the player is never fully able to catch the deer, but it is the primary motivator<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F06%2Fsome-of-team-bueno-reuniting-spectacular-final-ideas%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F06%2Fsome-of-team-bueno-reuniting-spectacular-final-ideas%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F11%2F06%2Fsome-of-team-bueno-reuniting-spectacular-final-ideas%2F&#038;title=%28Some+of%29+Team+Bueno+Reuniting+Spectacular%21+%28Final+Ideas%29\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/11\/06\/some-of-team-bueno-reuniting-spectacular-final-ideas\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1958","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=1958"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1958\/revisions"}],"predecessor-version":[{"id":2023,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/1958\/revisions\/2023"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=1958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=1958"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=1958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}