{"id":253,"date":"2012-09-03T15:20:30","date_gmt":"2012-09-03T15:20:30","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=253"},"modified":"2012-09-03T15:20:30","modified_gmt":"2012-09-03T15:20:30","slug":"a-thousand-plateaus-rhizome","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/03\/a-thousand-plateaus-rhizome\/","title":{"rendered":"A Thousand Plateaus: Rhizome"},"content":{"rendered":"<p>It\u2019s interesting to think of the way they describe the behavior of a rhizome as possible nuances of a story; that it doesn\u2019t have \u2018points,\u2019 rather lines that continually intersect; that it can shatter and reform along another line; that it can be augmented in any way and remain itself; having multiple entryways; that it has no leading force or \u201cGeneral.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s interesting to think of the way they describe the behavior of a rhizome as possible nuances of a story; that it doesn\u2019t have \u2018points,\u2019 rather lines that continually intersect; that it can shatter and reform along another line; that it can be augmented in any way and remain itself; having multiple entryways; that it<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F03%2Fa-thousand-plateaus-rhizome%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F03%2Fa-thousand-plateaus-rhizome%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F03%2Fa-thousand-plateaus-rhizome%2F&#038;title=A+Thousand+Plateaus%3A+Rhizome\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/03\/a-thousand-plateaus-rhizome\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-253","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=253"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/253\/revisions"}],"predecessor-version":[{"id":254,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/253\/revisions\/254"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=253"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}