{"id":340,"date":"2012-09-04T13:22:58","date_gmt":"2012-09-04T13:22:58","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=340"},"modified":"2012-09-04T22:29:22","modified_gmt":"2012-09-04T22:29:22","slug":"assignment-1-game-ideas-jessica-tumarkin","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/assignment-1-game-ideas-jessica-tumarkin\/","title":{"rendered":"Assignment 1 Game Ideas &#8211; Jessica Tumarkin"},"content":{"rendered":"<p>1<strong>. The Pointer<\/strong><\/p>\n<p>&nbsp;<br \/>\nYou are a cursor on a computer screen. The human who normally controls you has left the computer on and you decide to explore a bit while he&#8217;s away &#8211;\u00a0to the places that he never lets you click upon.<\/p>\n<p>You will navigate from application to application. The tone of writing will be somewhat humorous. I want to explore what the thoughts and feelings\u00a0of those unused applications on your desktop would be. You encounter many characters &#8211; a homeless Clippy from Microsoft Word\u00a0who has been kicked out of the lastest update. An abandoned, &#8216;starving&#8217; Neopet whose owner left them a good five years ago. An old Geocities\u00a0webpage that is about to be torn down. Etc. You have many choices in terms of how you interact with these \u00a0characters &#8211; some may join you on your\u00a0journey if you choose to befriend them.<\/p>\n<p>The game will be more focused on exploration than reaching a certain goal. Eventually the game will &#8216;end&#8217; (either positively or negatively) when the human comes\u00a0back to the computer and assumes control of you once again.<\/p>\n<p>Sample:<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cursordoodle.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-341\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cursordoodle-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cursordoodle-300x300.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cursordoodle-150x150.png 150w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cursordoodle.png 460w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The human has left the computer on once again. The mouse sits helplessly on the desk, unable to move itself without the human&#8217;s assistance. You blink sleepily, flickering a bit on the screen. Gently rolling\u00a0green hills surround you, and their familiar presence is somewhat comforting in the human&#8217;s absence. Gazing around the desktop, you wonder if you really do need to depend on the human to move.\u00a0It would be nice if you could see the other side of those hills.<\/p>\n<p>Well, there&#8217;s no harm in trying, right? Flexing all of your pixels, you prepare to&#8230;<\/p>\n<p>-Wiggle slightly to the left<\/p>\n<p>-Wiggle slightly to the right<\/p>\n<p>-Wiggle upwards<\/p>\n<p>-Wiggle downwards<\/p>\n<p>-I don&#8217;t want to move anywhere. I&#8217;m content with sitting here.<\/p>\n<p>(Depending on which way you move, you would have the option to explore different applications. Not moving would end the game.)<\/p>\n<p>&nbsp;<br \/>\n2. <strong>Mannekijn<\/strong><\/p>\n<p>You are a mannequin at Victoria&#8217;s Secret with an independent streak. Fed up of your body being put on display in lingerie for men (and women) to ogle daily, you wander the mall at night\u00a0looking to trade places with a fellow mannequin. You decide which stores to explore and what to do &#8211; will you push fellow mannequins to the ground, brutally shattering them to pieces\u00a0as you take their place? Convince them to leave their job? (I&#8217;ll try to not make this very dialogue-heavy.)<\/p>\n<p>Sample:<\/p>\n<p>It is 11 PM, and the store is being closed up. You angrily glare at the floor manager with your wooden-carved eyes. Today, she decided to put you in a skimpy push up bra and\u00a0a thong that barely covers anything at all. The other mannequins giggle and grin to each other, cooing over colorful heels and bras and underwear, but not you. Why couldn&#8217;t you have\u00a0been put in a classier place, like J.Crew or Bloomingdale&#8217;s? As you look towards the entrance of the store, you realize that the floor manager has left and shut the lights off, but has forgotten to put down the iron gates that prevent\u00a0anyone from entering and exiting the store at night. This could be your chance!<\/p>\n<p>-Wander over to the entrance of the store<br \/>\n-Sprint out of the store as fast as your wooden legs can take you<br \/>\n-Chat with the other mannequins a bit<br \/>\n-Stay frozen in place. After all, this is what you&#8217;ve been trained to do for the rest of your life.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1. The Pointer &nbsp; You are a cursor on a computer screen. The human who normally controls you has left the computer on and you decide to explore a bit while he&#8217;s away &#8211;\u00a0to the places that he never lets you click upon. You will navigate from application to application. The tone of writing will<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fassignment-1-game-ideas-jessica-tumarkin%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fassignment-1-game-ideas-jessica-tumarkin%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Fassignment-1-game-ideas-jessica-tumarkin%2F&#038;title=Assignment+1+Game+Ideas+%26%238211%3B+Jessica+Tumarkin\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/assignment-1-game-ideas-jessica-tumarkin\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":15,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-340","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=340"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/340\/revisions"}],"predecessor-version":[{"id":491,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/340\/revisions\/491"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=340"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}