{"id":451,"date":"2012-09-04T21:30:14","date_gmt":"2012-09-04T21:30:14","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=451"},"modified":"2012-09-04T21:30:14","modified_gmt":"2012-09-04T21:30:14","slug":"readings-3","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/readings-3\/","title":{"rendered":"Readings"},"content":{"rendered":"<p><strong>The garden of forking paths<\/strong><\/p>\n<p>The thing I loved most about Borjes&#8217; story is the way he frames it. The true revelation of the story has nothing to do with the actual narrative. The branching book only gives the characters&#8217; actions context. We are forced into branching the spy&#8217;s narrative with our own imaginations. Albert mentions this possibility in saying that there are many different timelines where they are not friends, unwittingly foreshadowing his own death. As a narrative where every decision is crucial and changes outcomes dramatically, the spy story serves as a much better example of the possibility of branching narratives than the short excerpt we are given of the philosopher&#8217;s labyrinth. Borjes turns what could have been a dry explanation of the concept into a fascinating case-in-point.<\/p>\n<p><strong>COYA<\/strong><\/p>\n<p>I thought this essay mostly consisted of an uniteresting data visualization. I think it either should have been more impersonal and really delved into visualizing COYA books on a massive scale or focused on his own personal experience. The only part that was new to me or really very interesting was the last parragraph about <em>UFO 54-40<\/em>. I wish he had dissected the tropes and the books that break them in more detail.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/media.tumblr.com\/tumblr_lwmk5kA2lv1qdq5u6.gif\" alt=\"\" width=\"320\" height=\"240\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The garden of forking paths The thing I loved most about Borjes&#8217; story is the way he frames it. The true revelation of the story has nothing to do with the actual narrative. The branching book only gives the characters&#8217; actions context. We are forced into branching the spy&#8217;s narrative with our own imaginations. Albert<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freadings-3%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freadings-3%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freadings-3%2F&#038;title=Readings\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/readings-3\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":14,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-451","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=451"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/451\/revisions"}],"predecessor-version":[{"id":455,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/451\/revisions\/455"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=451"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}