{"id":458,"date":"2012-09-04T21:49:40","date_gmt":"2012-09-04T21:49:40","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=458"},"modified":"2012-09-04T21:49:40","modified_gmt":"2012-09-04T21:49:40","slug":"readings-cyoa","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/readings-cyoa\/","title":{"rendered":"Readings CYOA"},"content":{"rendered":"<p>CYOA<\/p>\n<p>I tend to be a very visually oriented person and seeing\u00a0breakdown\u00a0of these choose your own adventure books was rather\u00a0fascinating and raised good questions about\u00a0their\u00a0video\/digital counter parts. \u00a0Some of these novels were meant to be read and find the ultimate ending, the best outcome. \u00a0Like many video games today, there is a lot of dying and sub par plots, but there is always a time when you know you made it all the way. \u00a0The question it raised for me was, If you found the &#8220;best&#8221; ending, woud you go back knowing that no conclusion you found now would beat it? \u00a0I liked the authors last example from UFO 54-40 where the true ending has no connection to the choices you make. \u00a0It is the ultimate loop hole to keep a reader interested and frustrated. \u00a0However, I came to wonder if this is even possible in a video game? \u00a0It works as a physical novel because the Ultima ending and the rest of the story exist in a universe where you can step out of it at any time and scramble the story to reveal new information. \u00a0I believe this is a unique trait to these CYOA novels. \u00a0In a video game everything the player does directly effects the character and environment. \u00a0There is no way besides hacking the program to shift the story so much as to find a hidden conclusion that the game designers intended. \u00a0If it is possible, I am having a tough time imagining what the\u00a0experience\u00a0of that game would be like. \u00a0There are plenty of frustrating main stream games, but none designed well enough to provoke the player to delve\u00a0deeper\u00a0into their own thoughts and search for an unexpected conclusion.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CYOA I tend to be a very visually oriented person and seeing\u00a0breakdown\u00a0of these choose your own adventure books was rather\u00a0fascinating and raised good questions about\u00a0their\u00a0video\/digital counter parts. \u00a0Some of these novels were meant to be read and find the ultimate ending, the best outcome. \u00a0Like many video games today, there is a lot of dying<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freadings-cyoa%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freadings-cyoa%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F04%2Freadings-cyoa%2F&#038;title=Readings+CYOA\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/04\/readings-cyoa\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-458","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/458","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=458"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/458\/revisions"}],"predecessor-version":[{"id":464,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/458\/revisions\/464"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=458"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}