{"id":669,"date":"2012-09-11T22:25:59","date_gmt":"2012-09-11T22:25:59","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2012\/?p=669"},"modified":"2012-09-11T22:55:01","modified_gmt":"2012-09-11T22:55:01","slug":"nacht-eric-mackies-assignment-1","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/11\/nacht-eric-mackies-assignment-1\/","title":{"rendered":"Nacht &#8211; Eric Mackie&#8217;s Assignment 1"},"content":{"rendered":"<p style=\"text-align: center\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-11-at-6.51.52-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-716 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-11-at-6.51.52-PM-300x89.png\" alt=\"\" width=\"300\" height=\"89\" srcset=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-11-at-6.51.52-PM-300x89.png 300w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-11-at-6.51.52-PM-1024x305.png 1024w, http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Screen-Shot-2012-09-11-at-6.51.52-PM.png 1282w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><a title=\"Play here!\" href=\"https:\/\/www.andrew.cmu.edu\/user\/emackie\/NachtStory.html\">https:\/\/www.andrew.cmu.edu\/user\/emackie\/NachtStory.html<\/a><\/p>\n<div>\u00a0In Nacht, you assume the role of the personified night and journey through the lives of multiple people. You carry with you the capacity to do what the night does: to give rest, to cause anxiety, to give inspiration, or to drive one into deeper loneliness. How you affect each person, whether for better or worse, is up to you.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/www.andrew.cmu.edu\/user\/emackie\/NachtStory.html \u00a0In Nacht, you assume the role of the personified night and journey through the lives of multiple people. You carry with you the capacity to do what the night does: to give rest, to cause anxiety, to give inspiration, or to drive one into deeper loneliness. How you affect each person, whether for better<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F11%2Fnacht-eric-mackies-assignment-1%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F11%2Fnacht-eric-mackies-assignment-1%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2012%2F2012%2F09%2F11%2Fnacht-eric-mackies-assignment-1%2F&#038;title=Nacht+%26%238211%3B+Eric+Mackie%26%238217%3Bs+Assignment+1\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/2012\/09\/11\/nacht-eric-mackies-assignment-1\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-669","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/669","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/comments?post=669"}],"version-history":[{"count":6,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/669\/revisions"}],"predecessor-version":[{"id":726,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/posts\/669\/revisions\/726"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/media?parent=669"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/categories?post=669"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2012\/wp-json\/wp\/v2\/tags?post=669"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}