{"id":227,"date":"2013-09-05T14:48:29","date_gmt":"2013-09-05T14:48:29","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?page_id=227"},"modified":"2013-09-05T15:26:13","modified_gmt":"2013-09-05T15:26:13","slug":"assignment-no-tech-game","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2013\/assignment-no-tech-game\/","title":{"rendered":"Assignment: No tech game"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/5_Kraus_Campo.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/5_Kraus_Campo.jpg\" alt=\"\" title=\"5_Kraus_Campo\" width=\"945\" height=\"520\" class=\"aligncenter size-full wp-image-228\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/5_Kraus_Campo.jpg 945w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/5_Kraus_Campo-800x440.jpg 800w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>For this assignment you have <strong>three<\/strong> options:<\/p>\n<p><strong>A.<\/strong> Develop the prototype you made on Wednesday into a robust and properly documented game. <em>There were some good half ideas, but nothing that did not need a couple of extra iterations.<br \/>\n<\/em><\/p>\n<p><strong>B.<\/strong> Create a game for the The Kraus Campo, which is the garden behind the CFA building designed by conceptual artist <a href=\"http:\/\/en.wikipedia.org\/wiki\/Mel_Bochner\" target=\"_blank\">Mel Bochner<\/a>. Extra points if the game relates with the themes of the original work.<a href=\"http:\/\/www2.cfa.cmu.edu\/garden.php\" target=\"_blank\"> More info about the garden here.<\/a><\/p>\n<p><strong>C.<\/strong> If you have an idea for a similar game that you think is <em>really<\/em> good you can pitch a new prototype, ignoring all the constrains except for the no-computers one.<\/p>\n<p>You can work with the same groups you worked on Wednesday or go solo if your schedule doesn&#8217;t work out.<br \/>\n<strong>You have to test the proposal at least once with actual humans, not just in your mind.<\/strong><\/p>\n<p>Regardless of what option you choose, the proposal should be playable by max 15 people on Monday 9 with minimal set up, so bring all the material you need.<\/p>\n<p>Additionally, post a the instructions for the game on the blog, with at least a picture of people playing and optional schemes. The wiki <a href=\" http:\/\/ludocity.org\/wiki\/Category:Playable_games\" target=\"_blank\">ludocity<\/a> as good examples of game documentation. <\/p>\n<p>Note: the &#8220;no tech&#8221; requirement is not super rigid. You can use props and objects, even small apps (like a random number generator for example) if you really want. I just don&#8217;t want to hear excuses about your gadgets not working.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/The-Kraus-Campo.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/The-Kraus-Campo.jpg\" alt=\"\" title=\"The Kraus Campo\" width=\"800\" height=\"472\" class=\"aligncenter size-full wp-image-229\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this assignment you have three options: A. Develop the prototype you made on Wednesday into a robust and properly documented game. There were some good half ideas, but nothing that did not need a couple of extra iterations. B. Create a game for the The Kraus Campo, which is the garden behind the CFA &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/assignment-no-tech-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Assignment: No tech game&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-227","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages\/227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=227"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages\/227\/revisions"}],"predecessor-version":[{"id":237,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages\/227\/revisions\/237"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}