{"id":57,"date":"2013-08-26T03:06:39","date_gmt":"2013-08-26T03:06:39","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?page_id=57"},"modified":"2013-09-05T14:53:30","modified_gmt":"2013-09-05T14:53:30","slug":"assignment-breaking-breakout","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2013\/assignment-breaking-breakout\/","title":{"rendered":"Assignment: Breaking Breakout"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/08\/Screen-Shot-2013-08-25-at-10.53.49-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-58 alignnone\" title=\"Screen Shot 2013-08-25 at 10.53.49 PM\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/08\/Screen-Shot-2013-08-25-at-10.53.49-PM.png\" alt=\"\" width=\"540\" height=\"342\" \/><\/a><br \/>\nCreate a mod of a breakout clone.<br \/>\n<a href=\"http:\/\/mycours.es\/zip\/gamemod_breakout_en.zip\" target=\"_blank\">Download source from here<\/a><\/p>\n<p>It can be a cool looking digital artwork &#8211; not necessarily playable or winnable like these ones:<\/p>\n<p><iframe loading=\"lazy\" title=\"game mod\" src=\"https:\/\/player.vimeo.com\/video\/393432?dnt=1&amp;app_id=122963\" width=\"400\" height=\"400\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media\"><\/iframe><\/p>\n<p>Or it can be a &#8220;twist&#8221; that introduces new gameplay elements like Plasma Pong:<\/p>\n<p><iframe loading=\"lazy\" title=\"Plasma Pong SIGGRAPH 2007\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/0a93FXaBvPo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Or more conceptual variations like<a href=\"http:\/\/www.pippinbarr.com\/games\/pongs\/Pongs.html\" target=\"_blank\"> Pipping Barr&#8217;s Pongs<\/a><\/p>\n<p><strong>Notes:<\/strong><br \/>\n-Avoid importing external graphic resources. Keep it abstract.<br \/>\n-Try to start by tweaking the code, not with a specific idea.<br \/>\n-Don&#8217;t try to create a completely different game, try to retain some elements of the original<\/p>\n<p><strong>Publishing your project<\/strong><br \/>\n1. Create a blog post with the Title of the game (not some random stuff)<br \/>\n2. Add a screenshot and a short description<br \/>\n3. Files are too big to be hosted here so add a link to a zip file (on dropbox or on your website) containing the source code\/project files and an executable for mac.<\/p>\n<p><strong>Resources<\/strong><\/p>\n<p><a href=\"http:\/\/processing.org\/\" target=\"_blank\">Processing website<br \/>\n<\/a><\/p>\n<p><a href=\"http:\/\/processing.org\/reference\/\" target=\"_blank\">Processing reference<\/a><\/p>\n<p>The <a href=\"http:\/\/www.openprocessing.org\/\" target=\"_blank\">openprocessing community<\/a> is very broad and there\u2019s a lot of code you can borrow if you want to do some advanced stuff.<\/p>\n<h1>DUE DATE: WEDNESDAY SEPTEMBER 4th<\/h1>\n","protected":false},"excerpt":{"rendered":"<p>Create a mod of a breakout clone. Download source from here It can be a cool looking digital artwork &#8211; not necessarily playable or winnable like these ones: Or it can be a &#8220;twist&#8221; that introduces new gameplay elements like Plasma Pong: Or more conceptual variations like Pipping Barr&#8217;s Pongs Notes: -Avoid importing external graphic &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/assignment-breaking-breakout\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Assignment: Breaking Breakout&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-57","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages\/57","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=57"}],"version-history":[{"count":6,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages\/57\/revisions"}],"predecessor-version":[{"id":233,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/pages\/57\/revisions\/233"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=57"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}