{"id":1065,"date":"2013-11-02T00:04:31","date_gmt":"2013-11-02T00:04:31","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=1065"},"modified":"2013-11-02T00:06:31","modified_gmt":"2013-11-02T00:06:31","slug":"cave-game-plan-for-the-next-few-weeks","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/11\/02\/cave-game-plan-for-the-next-few-weeks\/","title":{"rendered":"Cave Game: Plan for the next few weeks"},"content":{"rendered":"<p>Current state:<\/p>\n<ul>\n<li>Model for first few &#8220;rooms&#8221; complete<\/li>\n<li>Models for stalactites, stalagmites, rocks, boulders, and crystals<\/li>\n<li>Sound effects for dripping water, echoing, footsteps, etc.<\/li>\n<li>First person controller with camera flash<\/li>\n<li>3D sketch of the rest of the game<\/li>\n<li>Water and smoke effects<\/li>\n<\/ul>\n<p>To do (with current priority):<\/p>\n<ul>\n<li>Faster gameplay; currently lagging (high)<\/li>\n<li>More rooms base modeled (high)<\/li>\n<li>Fill rooms with base level cave models: stalactites, stalagmites, etc. (high)<\/li>\n<li>Better textures for existing models (med)<\/li>\n<li>Better crystal formations (high)<\/li>\n<li>Growing crystals scripts (high)<\/li>\n<li>Create water level (med)<\/li>\n<li>Sounds for growing crystals (med)<\/li>\n<li>More sounds for character (low)<\/li>\n<li>Monster build (med)<\/li>\n<li>Monster scripts (med)<\/li>\n<li>Remake start screen (low)<\/li>\n<li>Make pause screen (low)<\/li>\n<\/ul>\n<p>Next few weeks plan:<\/p>\n<ul>\n<li>Nov 8: Find and implement optimization methods<\/li>\n<li>Nov 15: Model more rooms, fill with crystals\/rocks\/stalactites\/stalagmites\/water<\/li>\n<li>Nov 21: Have prototype of water level completed<\/li>\n<li>December 1: Have first rooms completed: Drop Zone, underground lake, stalactite maze (intro to hazardous crystals), crawling area, water dropoff<\/li>\n<\/ul>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;1065&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Cave Game: Plan for the next few weeks&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 0px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Current state: Model for first few &#8220;rooms&#8221; complete Models for stalactites, stalagmites, rocks, boulders, and crystals Sound effects for dripping water, echoing, footsteps, etc. First person controller with camera flash 3D sketch of the rest of the game Water and smoke effects To do (with current priority): Faster gameplay; currently lagging (high) More rooms base &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/11\/02\/cave-game-plan-for-the-next-few-weeks\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Cave Game: Plan for the next few weeks&#8221;<\/span><\/a><\/p>\n","protected":false},"author":33,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-1065","post","type-post","status-publish","format-standard","hentry","category-assignments"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1065","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=1065"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1065\/revisions"}],"predecessor-version":[{"id":1067,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1065\/revisions\/1067"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=1065"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=1065"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=1065"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}