{"id":1127,"date":"2013-12-10T09:54:28","date_gmt":"2013-12-10T09:54:28","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=1127"},"modified":"2013-12-17T16:06:04","modified_gmt":"2013-12-17T16:06:04","slug":"elemental-body-lukes-final-project","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/12\/10\/elemental-body-lukes-final-project\/","title":{"rendered":"Elemental Body"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/12\/Screen-Shot-2013-12-10-at-4.53.33-AM-800x590.png\" alt=\"\" title=\"Screen Shot 2013-12-10 at 4.53.33 AM\" width=\"800\" height=\"590\" class=\"aligncenter size-medium wp-image-1128\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/12\/Screen-Shot-2013-12-10-at-4.53.33-AM-800x590.png 800w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/12\/Screen-Shot-2013-12-10-at-4.53.33-AM.png 964w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/p>\n<p><strong>Author:<\/strong> Luke Schenker<\/p>\n<p><strong>Concept:<\/strong> Each level is a classical element, which are wind, water, fire, and earth (in order) which are expressed through how the level is laid out. In the first 3 levels the player directs the balls to the target platforms. For the last one the player holds up the balls until they dissipate. In more detail:<\/p>\n<p>Level 1: Wind<br \/>\nPlayers act as the wind, and direct objects to targets on either side<\/p>\n<p>Level 2: Water<br \/>\nPlayers guide the flow of the water to pouring from above to the target below<\/p>\n<p>Level 3: Fire<br \/>\nPlayers guide sparks from the fire below to the target above as they float up into the sky<\/p>\n<p>Level 4: Earth<br \/>\nPlayers catch rocks and hold them up until they erode away<\/p>\n<p><iframe loading=\"lazy\" title=\"Elemental Body (demo)\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/8oejXjnfMig?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Overall I was happy with how the game came together, and even happier with the response from the people at the little play fair we had. I was a bit skeptical of how fun the game actually was, but lots of people asked to play it and kept me busy most of the 3 hours of the fair! Bunches of kids were even laughing and having a really fun time playing, as were their friends laughing along with the &#8220;yoga&#8221; like poses they were making. Several times I was about to grab pizza but there were people asking to play next, so I had to oblige and root em on \ud83d\ude42<\/p>\n<p><a href=\"https:\/\/www.dropbox.com\/s\/o3kx2u4f3tx0xdt\/LukeKinectPDEandLIBRARIES.zip\">Download the source code and necessary libraries here!<\/a><\/p>\n<p><a href=\"http:\/\/www.alan-pipitone.com\/index.php\/en\/blogeng\/apple-mac\/item\/84-use-kinect-with-mac-osx\">Tutorial (I used) to get the Kinect running on my machine<\/a>\u00a0which includes links to all software and drivers needed, except the \u00a0SimpleOpenNI\u00a0driver which can be downloaded <a href=\"https:\/\/code.google.com\/p\/simple-openni\/downloads\/detail?name=OpenNI_NITE_Installer-OSX-0.24.zip&amp;can=2&amp;q=\">HERE<\/a>.<\/p>\n<p>When running using Processing, the first time you run it it won&#8217;t work, so just stop the program (WITHOUT QUITTING PROCESSING) and run it again, give it about 30 sec and it should boot up fine.<\/p>\n<p>If you want to try running the exported application instead of using the source, libraries, and kinect install its worth a shot, but I couldn&#8217;t get the standalone application working. It can be downloaded <a href=\"https:\/\/www.dropbox.com\/s\/u0eptf7o9z4hwsb\/LukeKinectGame.macosx.zip\">HERE<\/a><\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;1127&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Elemental Body&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 0px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Author: Luke Schenker Concept: Each level is a classical element, which are wind, water, fire, and earth (in order) which are expressed through how the level is laid out. In the first 3 levels the player directs the balls to the target platforms. For the last one the player holds up the balls until they &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/12\/10\/elemental-body-lukes-final-project\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Elemental Body&#8221;<\/span><\/a><\/p>\n","protected":false},"author":16,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1127","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=1127"}],"version-history":[{"count":6,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1127\/revisions"}],"predecessor-version":[{"id":1225,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1127\/revisions\/1225"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=1127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=1127"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=1127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}