{"id":1193,"date":"2013-12-15T08:57:02","date_gmt":"2013-12-15T08:57:02","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=1193"},"modified":"2013-12-17T15:56:39","modified_gmt":"2013-12-17T15:56:39","slug":"ovum-the-bubble-game","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/12\/15\/ovum-the-bubble-game\/","title":{"rendered":"OVUM"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/12\/Screenshot-2013-12-15-03.33.48.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1195\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/12\/Screenshot-2013-12-15-03.33.48.png\" alt=\"\" width=\"729\" height=\"673\" \/><\/a><\/p>\n<p><strong>Authors <\/strong>Zhen Geng (Programming) and Heather Cowie (Graphic\/UI\/SoundEffect Design)<\/p>\n<p><strong>Description\u00a0<\/strong><span style=\"font-size: medium\">\u00a0A soft-body bubble monster try to travel in an\u00a0<\/span>eternal\u00a0<span style=\"font-size: medium\">\u00a0tunnel. Use your two hands&#8217; gesture to control the monster&#8217;s shape as well as \u00a0it&#8217;s \u00a0movement to smoothly travel through the tunnel. It will explode if you stretch too much!<\/span><\/p>\n<p><strong>Instructions<\/strong><\/p>\n<ol>\n<li>Plug in the Kinect before run the application<\/li>\n<li>When the Kinect recognize your gesture, press space to start; move the control circle to the target point to get familiar with the control method<\/li>\n<li>Separate your arms to grow wider \/bring them together to grow thinner \/l<span style=\"font-size: 16px\">ift them your arms to go faster \/lower them to go slower<\/span><\/li>\n<\/ol>\n<p><strong>Source <a title=\"Github\" href=\"http:\/\/github.com\/ZGeng\/OVUM_beta\" target=\"_blank\">Github<\/a><\/strong><\/p>\n<p>&nbsp;<\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;1193&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;OVUM&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 0px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Authors Zhen Geng (Programming) and Heather Cowie (Graphic\/UI\/SoundEffect Design) Description\u00a0\u00a0A soft-body bubble monster try to travel in an\u00a0eternal\u00a0\u00a0tunnel. Use your two hands&#8217; gesture to control the monster&#8217;s shape as well as \u00a0it&#8217;s \u00a0movement to smoothly travel through the tunnel. It will explode if you stretch too much! Instructions Plug in the Kinect before run the &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/12\/15\/ovum-the-bubble-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;OVUM&#8221;<\/span><\/a><\/p>\n","protected":false},"author":39,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1193","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1193","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/39"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=1193"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1193\/revisions"}],"predecessor-version":[{"id":1214,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/1193\/revisions\/1214"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=1193"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=1193"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=1193"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}