{"id":324,"date":"2013-09-09T01:47:58","date_gmt":"2013-09-09T01:47:58","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=324"},"modified":"2013-09-09T01:47:58","modified_gmt":"2013-09-09T01:47:58","slug":"aurora-breakout","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/09\/09\/aurora-breakout\/","title":{"rendered":"Aurora Breakout"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.14.26-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-329\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.14.26-PM.png\" alt=\"\" width=\"800\" height=\"800\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.14.26-PM.png 800w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.14.26-PM-150x150.png 150w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.12.20-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-328\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.12.20-PM-1024x646.png\" alt=\"\" width=\"1024\" height=\"646\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.12.20-PM-1024x646.png 1024w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.12.20-PM-800x504.png 800w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.12.20-PM.png 1708w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.50-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-327\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.50-PM-1024x646.png\" alt=\"\" width=\"1024\" height=\"646\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.50-PM-1024x646.png 1024w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.50-PM-800x504.png 800w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.50-PM.png 1708w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.31-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-326\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.31-PM.png\" alt=\"\" width=\"798\" height=\"798\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.31-PM.png 798w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-08-at-9.11.31-PM-150x150.png 150w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p>I based my design off of the screen-saver from DVD players, where a colored square bounces and everyone always wants it to get in the corner of the screen. \u00a0Aurora Breakout is about planning bounces in the late game (bonuses are given for hitting multiple blocks in a row), while clicking lets you teleport the ball at the cost of points. \u00a0I modified a perlin noise smoke algorithm to create the glowing particle effects.<\/p>\n<p><a title=\"Windows-32-bit\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/27295037\/Aurora%20Breakout\/aurora_breakout_windows32.zip\" target=\"_blank\">Windows 32bit Download<\/a><\/p>\n<p><a title=\"Windows-64-bit\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/27295037\/Aurora%20Breakout\/aurora_breakout_windows64.zip\" target=\"_blank\">Windows 64bit Download\u00a0<\/a><\/p>\n<p><a title=\"Mac-OSX\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/27295037\/Aurora%20Breakout\/aurora_breakout_macosx.zip\" target=\"_blank\">Mac OSX<\/a><\/p>\n<p>Linux 32 and 64 available on request.<\/p>\n<p><a title=\"Source Download\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/27295037\/Aurora%20Breakout\/source.zip\" target=\"_blank\">Source<\/a><\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;324&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Aurora Breakout&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div 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class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>I based my design off of the screen-saver from DVD players, where a colored square bounces and everyone always wants it to get in the corner of the screen. \u00a0Aurora Breakout is about planning bounces in the late game (bonuses are given for hitting multiple blocks in a row), while clicking lets you teleport the &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/09\/09\/aurora-breakout\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Aurora Breakout&#8221;<\/span><\/a><\/p>\n","protected":false},"author":42,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[5,25,6,8,23,22,24,31,28,29,27,26,30],"class_list":["post-324","post","type-post","status-publish","format-standard","hentry","category-assignments","tag-assignment_1","tag-breakout","tag-breakout_mod","tag-brickbreaker","tag-brieger","tag-john","tag-john-brieger","tag-minim","tag-mod","tag-neon","tag-particle","tag-perlin","tag-processing"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/324","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/42"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=324"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/324\/revisions"}],"predecessor-version":[{"id":333,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/324\/revisions\/333"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=324"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=324"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=324"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}