{"id":663,"date":"2013-09-23T00:40:15","date_gmt":"2013-09-23T00:40:15","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=663"},"modified":"2021-12-05T10:22:38","modified_gmt":"2021-12-05T10:22:38","slug":"one-button-prototype","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/09\/23\/one-button-prototype\/","title":{"rendered":"one-button prototype"},"content":{"rendered":"<p>here&#8217;s my shit prototype, it&#8217;s part of a conversation game where you press to change your answer. the red text represents your boss and the blue text represents you. if you don&#8217;t press anything, it&#8217;ll run through the conversation and end. press SPACE right after your boss finishes talking to give a more confrontational answer. you can also press SPACE while he&#8217;s talking to cut him off, but that glitches on the first line. currently it has no effect on his next lines so there&#8217;s no real point.\u00a0press UP to restart, but only do it after the conversation&#8217;s finished. there&#8217;s sound, so put on headphones. <span><a href=\"http:\/\/webbanki.ru\/zaim-bez-procentov\">\u0431\u044b\u0441\u0442\u0440\u044b\u0439 \u0437\u0430\u0439\u043c \u043d\u0430 \u043c\u0435\u0441\u044f\u0446 \u0431\u0435\u0437 \u043f\u0440\u043e\u0446\u0435\u043d\u0442\u043e\u0432<\/a><\/span><\/p>\n<p>the real game will be way different than this, it&#8217;s about getting a raise and you have to control your boss&#8217;s mood (represented by variables for rapport and flow). all of the stuff here is just a placeholder. right now it&#8217;s like a choose your own adventure, which wasn&#8217;t what i was going for at all, it should involve more strategy and be a real &#8216;game&#8217;.<br \/>\n<span><a href=\"http:\/\/www.tbcredit.ru\">\u043e\u0444\u043e\u0440\u043c\u0438\u0442\u044c \u043f\u043e\u0442\u0440\u0435\u0431\u0438\u0442\u0435\u043b\u044c\u0441\u043a\u0438\u0439 \u043a\u0440\u0435\u0434\u0438\u0442 \u043e\u043d\u043b\u0430\u0439\u043d<\/a><\/span><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/desperatescreenshot1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-664\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/desperatescreenshot1-300x49.png\" alt=\"\" width=\"300\" height=\"49\" \/><\/a><\/p>\n<p>download and unzip to play (i couldn&#8217;t get text to work in browser): <a title=\"http:\/\/www.andrew.cmu.edu\/user\/asl1\/desperate35.swf.zip\" href=\"http:\/\/www.andrew.cmu.edu\/user\/asl1\/desperate35.swf.zip\">http:\/\/www.andrew.cmu.edu\/user\/asl1\/desperate35.swf.zip<\/a><\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;663&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;2&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;4.5&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;4.5\\\/5 - (2 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;one-button prototype&quot;,&quot;width&quot;:&quot;128&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 128px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            4.5\/5 - (2 votes)    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>here&#8217;s my shit prototype, it&#8217;s part of a conversation game where you press to change your answer. the red text represents your boss and the blue text represents you. if you don&#8217;t press anything, it&#8217;ll run through the conversation and end. press SPACE right after your boss finishes talking to give a more confrontational answer. &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/09\/23\/one-button-prototype\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;one-button prototype&#8221;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-663","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/663","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=663"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/663\/revisions"}],"predecessor-version":[{"id":1276,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/663\/revisions\/1276"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=663"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}