{"id":747,"date":"2013-09-30T18:13:05","date_gmt":"2013-09-30T18:13:05","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=747"},"modified":"2013-09-30T18:30:06","modified_gmt":"2013-09-30T18:30:06","slug":"bubble-escape-andre-shine-zhen","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/09\/30\/bubble-escape-andre-shine-zhen\/","title":{"rendered":"Bubble Escape &#8211; Andre, Shine, Zhen"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-large wp-image-748\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/IMG_5629-768x1024.jpg\" alt=\"\" width=\"768\" height=\"1024\" srcset=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/IMG_5629-768x1024.jpg 768w, http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/IMG_5629-600x800.jpg 600w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/p>\n<h2><\/h2>\n<h2><\/h2>\n<h1>Bubble Escape<\/h1>\n<h2>Theme: Eternity<\/h2>\n<h2>Sensor: Photoresistors<\/h2>\n<p>Our game is a time-based runner where the player is a bubble\/balloon that must navigate through a vertical tunnel by contracting itself to squeeze through cracks, and expand itself to pick up time+ power-ups. The levels are procedurally generated and with enough time power-ups, the player could play this forever.<\/p>\n<p>We used 3 different photo-resistors to control the player&#8217;s width, height, and luminance. Various situations would force the player to think about how to conform to the surrounding environment in order to procede before continuing.<\/p>\n<p>The goal of the game is to stay alive as long as possible.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-30-at-1.58.23-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-749\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-30-at-1.58.23-PM-292x300.png\" alt=\"\" width=\"292\" height=\"300\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>[DOWNLOAD]\u00a0<a href=\"https:\/\/www.dropbox.com\/s\/bbel046mcahtkka\/BubbleResistor.zip\">Initial bubble squeeze test (with Arduino)<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-30-at-1.59.41-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-750\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/09\/Screen-Shot-2013-09-30-at-1.59.41-PM-284x300.png\" alt=\"\" width=\"284\" height=\"300\" \/><\/a>[DOWNLOAD]<a href=\"https:\/\/www.dropbox.com\/s\/24ad2lv3ndvq3oe\/EternitywithoutArduino.zip\"> Gameplay Prototype (without Arduino)\u00a0<\/a><\/p>\n<p>&nbsp;<\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;747&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Bubble Escape - Andre, Shine, Zhen&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 0px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>Bubble Escape Theme: Eternity Sensor: Photoresistors Our game is a time-based runner where the player is a bubble\/balloon that must navigate through a vertical tunnel by contracting itself to squeeze through cracks, and expand itself to pick up time+ power-ups. The levels are procedurally generated and with enough time power-ups, the player could play this &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/09\/30\/bubble-escape-andre-shine-zhen\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bubble Escape &#8211; Andre, Shine, Zhen&#8221;<\/span><\/a><\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-747","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/747","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=747"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/747\/revisions"}],"predecessor-version":[{"id":752,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/747\/revisions\/752"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=747"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=747"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=747"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}