{"id":857,"date":"2013-10-28T18:41:07","date_gmt":"2013-10-28T18:41:07","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=857"},"modified":"2013-10-28T18:43:11","modified_gmt":"2013-10-28T18:43:11","slug":"luo-yi-tan-embodiment-face","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/10\/28\/luo-yi-tan-embodiment-face\/","title":{"rendered":"Luo Yi Tan: Embodiment &#8211; Face"},"content":{"rendered":"<p>So for face, I have two ideas:<\/p>\n<p>Mask<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/10\/comedy-mask-wearable.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-984\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/10\/comedy-mask-wearable-201x300.jpg\" alt=\"\" width=\"201\" height=\"300\" \/><\/a><\/p>\n<p>You have to put on a mask for different situations, and maintain that expression on the mask for a period of time. For example, you have to maintain a smiling expression while you&#8217;re working at a cashier, or you have to maintain a sad expression during the funeral of someone you never liked very much.<\/p>\n<p>Face runner<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/10\/runnynose.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-989\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/10\/runnynose.jpg\" alt=\"\" width=\"247\" height=\"204\" \/><\/a><\/p>\n<p>Your nose is running and the rest of your face has to to catch it. Use eyebrows and mouth to control two different things. eyebrows to make your character jump, and keep smiling to make your character run.<\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;857&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;7&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;3.1&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;3.1\\\/5 - (7 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Luo Yi Tan: Embodiment - Face&quot;,&quot;width&quot;:&quot;87.4&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 87.4px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            3.1\/5 - (7 votes)    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>So for face, I have two ideas: Mask You have to put on a mask for different situations, and maintain that expression on the mask for a period of time. For example, you have to maintain a smiling expression while you&#8217;re working at a cashier, or you have to maintain a sad expression during the &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/10\/28\/luo-yi-tan-embodiment-face\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Luo Yi Tan: Embodiment &#8211; Face&#8221;<\/span><\/a><\/p>\n","protected":false},"author":30,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-857","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/30"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=857"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/857\/revisions"}],"predecessor-version":[{"id":988,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/857\/revisions\/988"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=857"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}