{"id":883,"date":"2013-10-28T17:54:48","date_gmt":"2013-10-28T17:54:48","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2013\/?p=883"},"modified":"2021-03-05T11:05:11","modified_gmt":"2021-03-05T11:05:11","slug":"kinect-afflictionaccumulation","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2013\/2013\/10\/28\/kinect-afflictionaccumulation\/","title":{"rendered":"Kinect &#8211; Affliction\/Accumulation"},"content":{"rendered":"<p>You control a character afflicted by visual representations of their guilt, depression, and mental illnesses. Their movement is weighed down by barnacle-like creatures that are attached to the character\u2019s body and worm-like creatures that grow within the character. You, as the player, must physically shake off these parasites and\/or destroy them in some other way by moving your body. Your actions can inadvertently generate more creatures if they cause the character more pain. Part of the game is recognizing which actions are hurtful through trial-and-error.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/10\/article-2161405-13AC92FE000005DC-310_964x558.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-889\" src=\"http:\/\/mycours.es\/gamedesign2013\/files\/2013\/10\/article-2161405-13AC92FE000005DC-310_964x558-300x173.jpg\" alt=\"\" width=\"300\" height=\"173\" \/><\/a><span><a href=\"https:\/\/rusbank.net\/offers\/microloans\/zaym_10000_rubley\/\">\u0437\u0430\u0439\u043c 10000 \u0440\u0443\u0431\u043b\u0435\u0439 \u0441\u0440\u043e\u0447\u043d\u043e<\/a><\/span><\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-right kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;right&quot;,&quot;id&quot;:&quot;883&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;15&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;4.6&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;4.6\\\/5 - (15 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Kinect - Affliction\\\/Accumulation&quot;,&quot;width&quot;:&quot;130.9&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 130.9px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            4.6\/5 - (15 votes)    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>You control a character afflicted by visual representations of their guilt, depression, and mental illnesses. Their movement is weighed down by barnacle-like creatures that are attached to the character\u2019s body and worm-like creatures that grow within the character. You, as the player, must physically shake off these parasites and\/or destroy them in some other way &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2013\/2013\/10\/28\/kinect-afflictionaccumulation\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Kinect &#8211; Affliction\/Accumulation&#8221;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-883","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/883","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/comments?post=883"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/883\/revisions"}],"predecessor-version":[{"id":1259,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/posts\/883\/revisions\/1259"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/media?parent=883"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/categories?post=883"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2013\/wp-json\/wp\/v2\/tags?post=883"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}