{"id":1166,"date":"2014-10-16T21:52:40","date_gmt":"2014-10-16T21:52:40","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?page_id=1166"},"modified":"2014-10-23T14:16:49","modified_gmt":"2014-10-23T14:16:49","slug":"standing-on-the-shoulders-of-giant-nerds","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2014\/standing-on-the-shoulders-of-giant-nerds\/","title":{"rendered":"Standing on the shoulders of giant nerds"},"content":{"rendered":"<p>A selection of games to clone (not the best games ever list!) and games that expanded their core gameplay with a &#8220;twist&#8221; or more.<\/p>\n<h1>Lunar lander (1969-73-79)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1167\" title=\"Lunar_Lander\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Lunar_Lander.png\" alt=\"\" width=\"640\" height=\"480\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Lunar_Lander.png 640w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Lunar_Lander-300x225.png 300w\" sizes=\"auto, (max-width: 640px) 85vw, 640px\" \/><\/p>\n<p>Almost educational, sciencey sim.<\/p>\n<figure id=\"attachment_1168\" aria-describedby=\"caption-attachment-1168\" style=\"width: 541px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1168\" title=\"lunar lander\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lunar-lander.png\" alt=\"\" width=\"541\" height=\"372\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lunar-lander.png 541w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lunar-lander-300x206.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lunar-lander-540x372.png 540w\" sizes=\"auto, (max-width: 541px) 85vw, 541px\" \/><figcaption id=\"caption-attachment-1168\" class=\"wp-caption-text\">The original lunar lander from 1969 looked like this. Good luck.<\/figcaption><\/figure>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/52408940?dnt=1&amp;app_id=122963\" width=\"800\" height=\"450\" frameborder=\"0\" allow=\"autoplay; fullscreen\" allowfullscreen title=\"Rakete Gameplay\"><\/iframe><br \/>\nSite specific, custom controllers, multiplayer co-op<br \/>\n<a href=\"http:\/\/www.mariov.ch\/portfolio\/project\/rakete\">Free Download<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/rakete-site.jpg\" alt=\"\" title=\"rakete-site\" width=\"689\" height=\"461\" class=\"aligncenter size-full wp-image-1260\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/rakete-site.jpg 689w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/rakete-site-300x200.jpg 300w\" sizes=\"auto, (max-width: 689px) 85vw, 689px\" \/><\/p>\n<h1>Pong (Video Olympics for Atari 2600) (1972)<\/h1>\n<p><figure id=\"attachment_1174\" aria-describedby=\"caption-attachment-1174\" style=\"width: 450px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong.jpg\" alt=\"\" title=\"pong\" width=\"450\" height=\"552\" class=\"size-full wp-image-1174\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong.jpg 450w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong-244x300.jpg 244w\" sizes=\"auto, (max-width: 450px) 85vw, 450px\" \/><\/a><figcaption id=\"caption-attachment-1174\" class=\"wp-caption-text\">Or maybe a pong-like?<\/figcaption><\/figure><br \/>\nFirst arcade game by Atari, ripped off from Magnavox, followed a lawsuit.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong-avoid-missing-ball-for-high-score.jpg\" alt=\"\" title=\"pong avoid missing ball for high score\" width=\"560\" height=\"300\" class=\"aligncenter size-full wp-image-1173\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong-avoid-missing-ball-for-high-score.jpg 560w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pong-avoid-missing-ball-for-high-score-300x160.jpg 300w\" sizes=\"auto, (max-width: 560px) 85vw, 560px\" \/><\/p>\n<blockquote><p>Although Atari and Magnavox were making \u201cofficial\u201d versions of Pong various clones began to flood the market made by a whole slew of manufacturers. Eventually the demand for the simple paddle game dwindled and companies that had invested large sums of money were seeing a staggering drop in sales as the bubble burst. Some refer to this as the \u201cvideo game crash of 1977\u2033, a clear foreshadow to the eventual crash of 1983.<\/p><\/blockquote>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/yGJO5bydch4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><br \/>\nFluid simulation, less direct control, 2 extra actions, rich functional aesthetics<\/p>\n<p>Also check <a href=\"http:\/\/www.youtube.com\/watch?v=AmFPURsKKh8\" target=\"_blank\">Painstation<\/a>, what happens when the act of playing is less consequence free?<\/p>\n<h1>Breakout (1976)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Breakout2600.png\" alt=\"\" title=\"Breakout2600\" width=\"640\" height=\"420\" class=\"aligncenter size-full wp-image-1175\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Breakout2600.png 640w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Breakout2600-300x196.png 300w\" sizes=\"auto, (max-width: 640px) 85vw, 640px\" \/><br \/>\nProgrammed by Steve Wozniak and Jobs. An attempt to innovate on the pong concept.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-22-at-9.17.22-AM.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-22-at-9.17.22-AM.png\" alt=\"\" title=\"Screen Shot 2014-10-22 at 9.17.22 AM\" width=\"785\" height=\"564\" class=\"aligncenter size-full wp-image-1247\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-22-at-9.17.22-AM.png 785w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-22-at-9.17.22-AM-300x215.png 300w\" sizes=\"auto, (max-width: 785px) 85vw, 785px\" \/><\/a><br \/>\n<a href=\"http:\/\/voxelboy.itch.io\/circle-breakout\" target=\"_blank\">Browser Play<\/a><\/p>\n<h1>Gun fight\/outlaw (1975)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gun_fight-1024x576.jpg\" alt=\"\" title=\"gun_fight\" width=\"1024\" height=\"576\" class=\"aligncenter size-large wp-image-1176\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gun_fight-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gun_fight-300x168.jpg 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gun_fight.jpg 1920w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nFirst human vs human violence. Same creator as Space Invaders.<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/25275875?dnt=1&amp;app_id=122963\" width=\"800\" height=\"450\" frameborder=\"0\" allow=\"autoplay; fullscreen\" allowfullscreen title=\"Tri-Tri-Triobelisk for iPad - v1.1 Mission Briefing\"><\/iframe><br \/>\nPlatform specific gameplay and port, interesting tactical negotiations and resource management<\/p>\n<h1>Indy 500 (1977)<\/h1>\n<figure id=\"attachment_1178\" aria-describedby=\"caption-attachment-1178\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy500_atari2600box.jpg\" alt=\"\" title=\"indy500_atari2600box\" width=\"800\" height=\"1101\" class=\"size-full wp-image-1178\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy500_atari2600box.jpg 800w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy500_atari2600box-217x300.jpg 217w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy500_atari2600box-744x1024.jpg 744w\" sizes=\"auto, (max-width: 800px) 85vw, 800px\" \/><figcaption id=\"caption-attachment-1178\" class=\"wp-caption-text\">That&#8217;s exactly how it looks<\/figcaption><\/figure>\n<p>Adaptation of Indy 800, obscure 8 player arcade by Atari.<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy_800_650x300_a01_120320.jpg\" alt=\"\" title=\"indy_800_650x300_a01_120320\" width=\"650\" height=\"300\" class=\"aligncenter size-full wp-image-1179\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy_800_650x300_a01_120320.jpg 650w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/indy_800_650x300_a01_120320-300x138.jpg 300w\" sizes=\"auto, (max-width: 650px) 85vw, 650px\" \/><\/p>\n<p>Early top down racing game. Similar to Deathrace, the first \u201ccontroversial\u201d game created the year before.<br \/>\n<figure id=\"attachment_1180\" aria-describedby=\"caption-attachment-1180\" style=\"width: 1600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/deathrace1976.jpg\" alt=\"\" title=\"deathrace1976\" width=\"1600\" height=\"768\" class=\"size-full wp-image-1180\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/deathrace1976.jpg 1600w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/deathrace1976-300x144.jpg 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/deathrace1976-1024x491.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1180\" class=\"wp-caption-text\">Moral Panic!<\/figcaption><\/figure><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Hot-Throttle3.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Hot-Throttle3.png\" alt=\"\" title=\"Hot-Throttle3\" width=\"800\" height=\"598\" class=\"aligncenter size-full wp-image-1248\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Hot-Throttle3.png 800w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Hot-Throttle3-300x224.png 300w\" sizes=\"auto, (max-width: 800px) 85vw, 800px\" \/><\/a><br \/>\n<a href=\"http:\/\/games.adultswim.com\/hot-throttle-twitchy-online-game.html\" target=\"_blank\">Play online<\/a><br \/>\nBonus for not hitting obstacles reinforcing the alternative theme<\/p>\n<h1>Space invaders (1978)<\/h1>\n<p><figure id=\"attachment_1181\" aria-describedby=\"caption-attachment-1181\" style=\"width: 1264px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.06.53-PM.png\" alt=\"\" title=\"Screen Shot 2014-10-16 at 6.06.53 PM\" width=\"1264\" height=\"573\" class=\"size-full wp-image-1181\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.06.53-PM.png 1264w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.06.53-PM-300x135.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.06.53-PM-1024x464.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1181\" class=\"wp-caption-text\">Image results for: space invaders etsy<\/figcaption><\/figure><br \/>\nMassive hit both arcade and on Atari (killer app). Iconic. What are the design choices that make it good?<\/p>\n<p><figure id=\"attachment_1252\" aria-describedby=\"caption-attachment-1252\" style=\"width: 958px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2013-04-17-at-2.07.33-PM.png\" alt=\"\" title=\"Screen-Shot-2013-04-17-at-2.07.33-PM\" width=\"958\" height=\"637\" class=\"size-full wp-image-1252\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2013-04-17-at-2.07.33-PM.png 958w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2013-04-17-at-2.07.33-PM-300x199.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1252\" class=\"wp-caption-text\">Not my best but interesting case study<\/figcaption><\/figure><br \/>\n<a href=\"http:\/\/www.taxevaders.net\/\" target=\"_blank\">Play Online<\/a><br \/>\nEvent\/campaign specific, twists to convey a political message (<a href=\"http:\/\/www.molleindustria.org\/blog\/notes-on-tax-evaders\/\" target=\"_blank\">some notes here<\/a>)<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/tax_evader_citi.jpg\" alt=\"\" title=\"tax_evader_citi\" width=\"960\" height=\"640\" class=\"aligncenter size-full wp-image-1251\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/tax_evader_citi.jpg 960w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/tax_evader_citi-300x200.jpg 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<h1>Asteroids (1979)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Asteroids.png\" alt=\"\" title=\"Asteroids\" width=\"1083\" height=\"872\" class=\"aligncenter size-full wp-image-1182\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Asteroids.png 1083w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Asteroids-300x241.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Asteroids-1024x824.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nInspired by the first video game Spacewar! &#8211; paddle + button. Vector screen, try the real deal at <a href=\"https:\/\/sites.google.com\/site\/gamesnatsite\/\" target=\"_blank\">Games\u2019n at<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/men_playing_spacewar.jpg\" alt=\"\" title=\"men_playing_spacewar\" width=\"500\" height=\"341\" class=\"aligncenter size-full wp-image-1186\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/men_playing_spacewar.jpg 500w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/men_playing_spacewar-300x204.jpg 300w\" sizes=\"auto, (max-width: 500px) 85vw, 500px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lovers-in-a-dangerous-spacetime.jpg\" alt=\"\" title=\"lovers in a dangerous spacetime\" width=\"1600\" height=\"900\" class=\"aligncenter size-full wp-image-1253\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lovers-in-a-dangerous-spacetime.jpg 1600w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lovers-in-a-dangerous-spacetime-300x168.jpg 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/lovers-in-a-dangerous-spacetime-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\n2 player Co-op, navigation subsystem<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=ALbaW6vEEG8\" target=\"_blank\">Luftrausers<\/a> is also kind of asteroid derived<\/p>\n<h1>Frogger (1981)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/frogger.jpg\" alt=\"\" title=\"frogger\" width=\"320\" height=\"480\" class=\"aligncenter size-full wp-image-1187\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/frogger.jpg 320w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/frogger-200x300.jpg 200w\" sizes=\"auto, (max-width: 320px) 85vw, 320px\" \/><br \/>\nFirst avoidance\/stealth\/nonviolent\/empathy\/environmentalist game?<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/20610715?dnt=1&amp;app_id=122963\" width=\"480\" height=\"640\" frameborder=\"0\" allow=\"autoplay; fullscreen\" allowfullscreen title=\"Sr. Mistu for iPhone, The Great Olive Pursuit\"><\/iframe><br \/>\nGesture based delayed control, similar theme<\/p>\n<h1>Robotron: 2084 (1982)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/robotron-st.png\" alt=\"\" title=\"robotron-st\" width=\"1272\" height=\"813\" class=\"aligncenter size-full wp-image-1188\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/robotron-st.png 1272w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/robotron-st-300x191.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/robotron-st-1024x654.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nPerfecting Berzerk (top down dungeon crawler). Dual controls, still influential (geometry wars, binding of isaac). Precursor of WASD + mouse<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=7kj8_86KBH8\">http:\/\/www.youtube.com\/watch?v=7kj8_86KBH8<\/a><br \/>\nChain reactions, sound effect blended with music, levels with different feels and strategies, enemies following a complex organic behavior <\/p>\n<h1>ET (1982)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/ET-game.png\" alt=\"\" title=\"ET-game\" width=\"640\" height=\"380\" class=\"aligncenter size-full wp-image-1189\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/ET-game.png 640w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/ET-game-300x178.png 300w\" sizes=\"auto, (max-width: 640px) 85vw, 640px\" \/><\/p>\n<p>\u201cWorst video game EVAR\u201d. Along with the terrible Pacman port was blamed for the video game industry crash of 1983, saturation\/overproduction crisis. Terrible tie-in result of the loss of control of designer and growing influence of publishers.<\/p>\n<figure id=\"attachment_1190\" aria-describedby=\"caption-attachment-1190\" style=\"width: 1040px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.14.29-PM.png\" alt=\"\" title=\"Screen Shot 2014-10-16 at 6.14.29 PM\" width=\"1040\" height=\"682\" class=\"size-full wp-image-1190\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.14.29-PM.png 1040w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.14.29-PM-300x196.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-6.14.29-PM-1024x671.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1190\" class=\"wp-caption-text\">The legendary Alamogordo, NM landfill<\/figcaption><\/figure>\n<p>BUT Some interesting features: opening screen, disempowered protagonist, open world-ish.<\/p>\n<p>I couldn&#8217;t find a contemporary E.T. derived game BUT non violent, top down, open world games are quite popular:<br \/>\n<iframe loading=\"lazy\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/LQR513K9qRc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<h1>Super Mario Bros. (1985)<\/h1>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Super-Mario-Brothers.gif\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Super-Mario-Brothers.gif\" alt=\"\" title=\"Super-Mario-Brothers\" width=\"500\" height=\"382\" class=\"aligncenter size-full wp-image-1197\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Super-Mario-Brothers.gif 500w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Super-Mario-Brothers-300x229.gif 300w\" sizes=\"auto, (max-width: 500px) 85vw, 500px\" \/><\/a><br \/>\nTeaching without tutorials.<\/p>\n<p>NES saving the industry marketing it as toy. That\u2019s why we associate games with kids. Boy toy. <\/p>\n<figure id=\"attachment_1193\" aria-describedby=\"caption-attachment-1193\" style=\"width: 3472px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pack-in-NES-with-Zapper-and-Rob61.jpg\" alt=\"\" title=\"pack-in-NES-with-Zapper-and-Rob6\" width=\"3472\" height=\"2170\" class=\"size-full wp-image-1193\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pack-in-NES-with-Zapper-and-Rob61.jpg 3472w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pack-in-NES-with-Zapper-and-Rob61-300x187.jpg 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/pack-in-NES-with-Zapper-and-Rob61-1024x640.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1193\" class=\"wp-caption-text\">NOT A VIDEOGAME!<\/figcaption><\/figure>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=1g6ez5V1_sg\">http:\/\/www.youtube.com\/watch?v=1g6ez5V1_sg<\/a><br \/>\nTime warping mechanic transforming the puzzle-platformer genre<\/p>\n<h1>Canabalt (2009)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/canabalt.jpg\" alt=\"\" title=\"canabalt\" width=\"800\" height=\"480\" class=\"aligncenter size-full wp-image-1194\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/canabalt.jpg 800w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/canabalt-300x180.jpg 300w\" sizes=\"auto, (max-width: 800px) 85vw, 800px\" \/><br \/>\nindie hit. Retro graphics. Flixel. One button game genre, procedural generation, environmental storytelling.<\/p>\n<p><figure id=\"attachment_1255\" aria-describedby=\"caption-attachment-1255\" style=\"width: 1920px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.fotonica-game.com\/\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/fotonica-sub-dot.png\" alt=\"\" title=\"fotonica-sub-dot\" width=\"1920\" height=\"1080\" class=\"size-full wp-image-1255\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/fotonica-sub-dot.png 1920w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/fotonica-sub-dot-300x168.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/fotonica-sub-dot-1024x576.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-1255\" class=\"wp-caption-text\">Fotonica<\/figcaption><\/figure><br \/>\nFirst person changes everything, press and hold, bonus, added vertigo\/ilinx <\/p>\n<h1>Flappy bird (2013)<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Flappy-Bird-Clones.jpg\" alt=\"\" title=\"Flappy-Bird-Clones\" width=\"1371\" height=\"633\" class=\"aligncenter size-full wp-image-1195\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Flappy-Bird-Clones.jpg 1371w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Flappy-Bird-Clones-300x138.jpg 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Flappy-Bird-Clones-1024x472.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nRandom viral hit. Prankishly difficult? Masocore goes mainstream?<br \/>\n<a href=\"http:\/\/flappybirdthinkpieces.tumblr.com\/\" target=\"_blank\">http:\/\/flappybirdthinkpieces.tumblr.com\/<br \/>\n<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/flappy-bird-mmo.jpg\" alt=\"\" title=\"flappy-bird-mmo\" width=\"800\" height=\"513\" class=\"aligncenter size-full wp-image-1256\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/flappy-bird-mmo.jpg 800w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/flappy-bird-mmo-300x192.jpg 300w\" sizes=\"auto, (max-width: 800px) 85vw, 800px\" \/><br \/>\n<a href=\"http:\/\/flapmmo.com\/\">Play Flappy MMO online<\/a><br \/>\nDoesn&#8217;t change the mechanic or dynamic but aesthetically it does change the experience.<\/p>\n<p><strong><br \/>\nBonus:<\/strong><br \/>\nAdventure (first dungeon crawler, Zelda, rogue like), Centipede (Ed Logg &amp; Dona Baley), Custer\u2019s Revenge, Beat &#8216;Em &amp; Eat &#8216;Em, Donkey Kong Atari crappy port and Donkey Kong Atari homebrew.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A selection of games to clone (not the best games ever list!) and games that expanded their core gameplay with a &#8220;twist&#8221; or more. Lunar lander (1969-73-79) Almost educational, sciencey sim. Site specific, custom controllers, multiplayer co-op Free Download Pong (Video Olympics for Atari 2600) (1972) First arcade game by Atari, ripped off from Magnavox, &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/standing-on-the-shoulders-of-giant-nerds\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Standing on the shoulders of giant nerds&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1166","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/pages\/1166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1166"}],"version-history":[{"count":14,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/pages\/1166\/revisions"}],"predecessor-version":[{"id":1172,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/pages\/1166\/revisions\/1172"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}