{"id":1126,"date":"2014-10-16T12:18:15","date_gmt":"2014-10-16T12:18:15","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=1126"},"modified":"2014-10-16T12:23:01","modified_gmt":"2014-10-16T12:23:01","slug":"ticha-itch-io-games","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/10\/16\/ticha-itch-io-games\/","title":{"rendered":"Ticha-itch.io Games"},"content":{"rendered":"<p>So I was browsing the itch.io website and the games that caught my eye the most were <a href=\"http:\/\/joegrainger.itch.io\/tippingpoint\">Tipping Point<\/a> and <a href=\"http:\/\/roguenoodle.itch.io\/binary-system\">Binary System<\/a>. I was mostly drawn to them because of their aesthetically-pleasing thumbnails&#8211;but after playing them they turned out to rather interesting!<\/p>\n<figure id=\"attachment_1130\" aria-describedby=\"caption-attachment-1130\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-8.20.04-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-1130\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-8.20.04-AM-1024x557.png\" alt=\"\" width=\"1024\" height=\"557\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-8.20.04-AM-1024x557.png 1024w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-8.20.04-AM-300x163.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-1130\" class=\"wp-caption-text\">I GUESS YOU CAN SAY WE&#8217;RE UNDER SOME FOWL WEATHER<\/figcaption><\/figure>\n<p>The goal of Tipping Point is to use an unstable platform to your advantage while you hoard as many chickens (which fall from the sky because of reasons) into a fence as possible. It has a very simple gameplay and graphics-wise it looks pretty good; but admittedly, I don&#8217;t think it&#8217;s something I would play for more than 5 minutes at a time.<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-7.54.41-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1128  aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-7.54.41-AM-1024x856.png\" alt=\"\" width=\"819\" height=\"685\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-7.54.41-AM-1024x856.png 1024w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-16-at-7.54.41-AM-300x250.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p>Binary System seems like another &#8216;collect stars and avoid getting hit by asteroids&#8217; at first, but it&#8217;s pretty interesting in that it focuses on the mutual dependency of two objects. The game can actually be pretty tricky because the controls are a little awkward and, given the way the planets are arranged, it&#8217;s hard not to get blown up. Still, I think this is a game I can easily get addicted to because of its lovely graphics and coordination-heavy gameplay.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I was browsing the itch.io website and the games that caught my eye the most were Tipping Point and Binary System. I was mostly drawn to them because of their aesthetically-pleasing thumbnails&#8211;but after playing them they turned out to rather interesting! The goal of Tipping Point is to use an unstable platform to your &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/10\/16\/ticha-itch-io-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ticha-itch.io Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":50,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1126","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1126","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/50"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1126"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1126\/revisions"}],"predecessor-version":[{"id":1133,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1126\/revisions\/1133"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1126"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=1126"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=1126"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}