{"id":1371,"date":"2014-11-12T00:12:42","date_gmt":"2014-11-12T00:12:42","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=1371"},"modified":"2014-11-12T00:12:42","modified_gmt":"2014-11-12T00:12:42","slug":"flappy-race-2000-a-series-of-questions-proposals","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/11\/12\/flappy-race-2000-a-series-of-questions-proposals\/","title":{"rendered":"Flappy Race 2000 (a series of questions \/ proposals)"},"content":{"rendered":"<p>So, the Flappy Game. (I need a name pls.)<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/11\/floppy.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1380\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/11\/floppy.gif\" alt=\"\" width=\"1024\" height=\"768\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/11\/floppy.gif 1024w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/11\/floppy-300x225.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>Right now, here are the (ideal) rules:<\/p>\n<ul>\n<li>2-20 Players race across a randomly generated map of obstacles.<\/li>\n<li>They play on one keyboard, jockeying for space.<\/li>\n<li>The background shifts quickly. Obstacles which match the color of the background disappear.<\/li>\n<li>If they &#8220;Flap&#8221; while on another player&#8217;s trail, they receive a boost to their speed for a short time.<\/li>\n<li>The first player to reach the finish line wins!<\/li>\n<\/ul>\n<p>\/\/ BIG ISSUES AS I SEE THEM:<\/p>\n<p>1) It&#8217;s slow. Not kinetic enough to be comparable to the fun of mariokart.<br \/>\n2) It&#8217;s Random. The one-button flap right now feels like you don&#8217;t have control.<br \/>\n3) Random Maps are lame.<br \/>\n4) The color shifting isn&#8217;t obvious and maybe isn&#8217;t fun.<\/p>\n<p>MOST IMPORTANTLY<br \/>\n5) The game isn&#8217;t very fun.<\/p>\n<p>\/\/ So in the next month I would like to fix those things.<\/p>\n<p>Some ideas:<br \/>\n1) Change movement. Give each bird their own forward flying force, and make the &#8220;flap&#8221; more of a &#8220;steer&#8221; up and down.<br \/>\n2) Add velocity, zoom out on the map, and make it feel more &#8220;fast&#8221;. Re: what Ben Esposito said about Wipeout and faking speed.<br \/>\n3) Find a way for the player&#8217;s to interact (powerups? switchups? killing each other?)<\/p>\n<p>4) Maybe possibly bring back the permadeath. But this doesn&#8217;t seem like more fun to me.<\/p>\n<p>Also, redo the aesthetics. But that will happen in the last little bit of time once the thing seems kind of fun to play (sorry, real artists. unless you have a really cool theme to relay&#8230;)<\/p>\n<p>HOW DO I GET FUN??<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, the Flappy Game. (I need a name pls.) Right now, here are the (ideal) rules: 2-20 Players race across a randomly generated map of obstacles. They play on one keyboard, jockeying for space. The background shifts quickly. Obstacles which match the color of the background disappear. If they &#8220;Flap&#8221; while on another player&#8217;s trail, &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/11\/12\/flappy-race-2000-a-series-of-questions-proposals\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Flappy Race 2000 (a series of questions \/ proposals)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":45,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1371","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/45"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1371"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1371\/revisions"}],"predecessor-version":[{"id":1381,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1371\/revisions\/1381"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=1371"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=1371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}