{"id":1500,"date":"2014-12-11T16:24:45","date_gmt":"2014-12-11T16:24:45","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=1500"},"modified":"2014-12-12T23:13:07","modified_gmt":"2014-12-12T23:13:07","slug":"robotron-2048","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/11\/robotron-2048\/","title":{"rendered":"Robotron 2048"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-12.37.32-PM.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-12.37.32-PM.png\" alt=\"\" title=\"Screen Shot 2014-12-10 at 12.37.32 PM\" width=\"835\" height=\"616\" class=\"aligncenter size-full wp-image-1501\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-12.37.32-PM.png 835w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-12.37.32-PM-300x221.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><br \/>\nby Andrew Sweet<\/p>\n<p>Arcade classic Robotron 2084 combines game mechanics with modern day Threes ripoff 2048 in Robotron 2048. Grid-based motion, shoot-em-up and survive, and combining elements for points are at the core of this game. What started as a simple pun, is still mostly just a simple pun, but nonetheless is fun to play.<\/p>\n<p><a href=\"https:\/\/cmu.box.com\/s\/4klrr1xey6ylgpk01cwq\">Download<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Andrew Sweet Arcade classic Robotron 2084 combines game mechanics with modern day Threes ripoff 2048 in Robotron 2048. Grid-based motion, shoot-em-up and survive, and combining elements for points are at the core of this game. What started as a simple pun, is still mostly just a simple pun, but nonetheless is fun to play. &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/11\/robotron-2048\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Robotron 2048&#8221;<\/span><\/a><\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1500","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1500","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1500"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1500\/revisions"}],"predecessor-version":[{"id":1503,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1500\/revisions\/1503"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1500"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=1500"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=1500"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}