{"id":1559,"date":"2014-12-13T20:18:23","date_gmt":"2014-12-13T20:18:23","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=1559"},"modified":"2014-12-15T00:27:28","modified_gmt":"2014-12-15T00:27:28","slug":"shut-in-ralph","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/13\/shut-in-ralph\/","title":{"rendered":"Shut In"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/f.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1560\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/f-1024x455.jpg\" alt=\"\" width=\"1024\" height=\"455\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/f-1024x455.jpg 1024w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/f-300x133.jpg 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><br \/>\nby Ralph Kim<\/p>\n<p>A story of being a shut in, where moving through physical space is required to solve puzzles and move through virtual spaces. For the purpose of the demo, this feature was removed. Touch the sides to move and press the button to interact. Exiting the room without solving it simply resets the room to its initial state.<\/p>\n<p><a href=\"https:\/\/cmu.box.com\/s\/dji59dpymqm0yuh1a49g\">Download<\/a> : GPS disabled for Mac<\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Ralph Kim A story of being a shut in, where moving through physical space is required to solve puzzles and move through virtual spaces. For the purpose of the demo, this feature was removed. Touch the sides to move and press the button to interact. Exiting the room without solving it simply resets the &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/13\/shut-in-ralph\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Shut In&#8221;<\/span><\/a><\/p>\n","protected":false},"author":58,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1559","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1559","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/58"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1559"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1559\/revisions"}],"predecessor-version":[{"id":1581,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1559\/revisions\/1581"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1559"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=1559"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=1559"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}