{"id":1566,"date":"2014-12-14T08:40:20","date_gmt":"2014-12-14T08:40:20","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=1566"},"modified":"2014-12-14T09:19:43","modified_gmt":"2014-12-14T09:19:43","slug":"all-is-fair-mackenzie-bates","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/14\/all-is-fair-mackenzie-bates\/","title":{"rendered":"All is Fair &#8211; MacKenzie Bates"},"content":{"rendered":"<div>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/All_Is_Fair_MBATES_SlideImage.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1567\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/All_Is_Fair_MBATES_SlideImage.png\" alt=\"\" width=\"1024\" height=\"768\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/All_Is_Fair_MBATES_SlideImage.png 1024w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/All_Is_Fair_MBATES_SlideImage-300x225.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>All is Fair is a game about relationships. It is about how they differ, how they are similar, how to make them successful and making the player experience them.<\/p>\n<p>This takes the form of a Twin Stick Art Shooter, as I like to call it. This 2D top down shooter has gameplay similar to Halo Spartan Assault, but simplified and focused on the relationship between the player and their computer-controlled companion.<\/p>\n<p>The player and their companion are fighting \u201cThe Fear\u201d which is the physical manifestation of things that try to end a relationship. It represents: tension, fights, confusion, jealousy. The Fear fires part of itself (just as do all characters, bullets look like the outer shell of person whose health was used as ammo to fire the bullet). The Fear has infinite hatred\/ distaste (infinite ammo).<\/p>\n<\/div>\n<div><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-3.06.15-AM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1568\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-3.06.15-AM.png\" alt=\"\" width=\"3840\" height=\"2400\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-3.06.15-AM.png 3840w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-3.06.15-AM-300x187.png 300w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-10-at-3.06.15-AM-1024x640.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/div>\n<div><\/br><\/div>\n<div><strong>Old-ish Gameplay Video (missing some things shown in class)<\/strong><\/div>\n<div>\n<div>\n<div>\n<div>\n<div>\n<p>http:\/\/www.youtube.com\/watch?v=FApQWVQhTi4<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<div><\/br><\/div>\n<div><strong>Links:<\/strong><\/div>\n<div><a href=\"http:\/\/games.itbmac.com\/all_is_fair\/AllIsFair-DesignDocument.pdf\">Design Document<\/a><\/div>\n<div><a href=\"http:\/\/games.itbmac.com\/all_is_fair\/AllIsFair-V1-00-Code.zip\">Download Code<\/a>\u00a0(~220 MB)<\/div>\n<div><a href=\"http:\/\/games.itbmac.com\/all_is_fair\/AllIsFair-V1-00-App-Mac.zip\">Download App &#8211; Mac<\/a>\u00a0(~108 MB)<\/div>\n<div><a href=\"http:\/\/games.itbmac.com\/all_is_fair\/AllIsFair-V1-00-App-Windows.zip\">Download App &#8211; Windows<\/a>\u00a0(~106 MB)<\/div>\n","protected":false},"excerpt":{"rendered":"<p>All is Fair is a game about relationships. It is about how they differ, how they are similar, how to make them successful and making the player experience them. This takes the form of a Twin Stick Art Shooter, as I like to call it. This 2D top down shooter has gameplay similar to Halo &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/14\/all-is-fair-mackenzie-bates\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;All is Fair &#8211; MacKenzie Bates&#8221;<\/span><\/a><\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1566","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1566","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1566"}],"version-history":[{"count":9,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1566\/revisions"}],"predecessor-version":[{"id":1577,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1566\/revisions\/1577"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1566"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=1566"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=1566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}