{"id":1578,"date":"2014-12-15T00:26:11","date_gmt":"2014-12-15T00:26:11","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=1578"},"modified":"2014-12-15T00:26:11","modified_gmt":"2014-12-15T00:26:11","slug":"echo","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/15\/echo\/","title":{"rendered":"Echo"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-14-at-7.25.32-PM.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-14-at-7.25.32-PM.png\" alt=\"\" title=\"Screen Shot 2014-12-14 at 7.25.32 PM\" width=\"859\" height=\"585\" class=\"aligncenter size-full wp-image-1579\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-14-at-7.25.32-PM.png 859w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/12\/Screen-Shot-2014-12-14-at-7.25.32-PM-300x204.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><br \/>\nby Tess Bailie<\/p>\n<p>It&#8217;s a game that started out as a simple experiment in how games could contain more curiosity. I am not a gamer, and usually feel a sense of anxiety and frustration when playing games. I wanted to make a game that allowed the player to be curios and not feel the usual sense of urgency. As I sought out sounds and environments to feature in my game, I found some interesting locations where people were eager to discover what sounds could be made in their environment. The sound collection turned into a collaborative effort.<\/p>\n<p><a href=\"http:\/\/mycours.es\/zip\/echo.html\" target=\"_blank\">Play online<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>by Tess Bailie It&#8217;s a game that started out as a simple experiment in how games could contain more curiosity. I am not a gamer, and usually feel a sense of anxiety and frustration when playing games. I wanted to make a game that allowed the player to be curios and not feel the usual &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/12\/15\/echo\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Echo&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1578","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=1578"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1578\/revisions"}],"predecessor-version":[{"id":1580,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/1578\/revisions\/1580"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=1578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=1578"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=1578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}