{"id":220,"date":"2014-09-02T04:00:27","date_gmt":"2014-09-02T04:00:27","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=220"},"modified":"2014-09-02T04:00:27","modified_gmt":"2014-09-02T04:00:27","slug":"mackenzie-subversive-play","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/mackenzie-subversive-play\/","title":{"rendered":"MacKenzie-Subversive Play"},"content":{"rendered":"<p>http:\/\/www.youtube.com\/watch?v=81NDXlbFjXk<\/p>\n<p><strong>Subversive Cooperation<\/strong><\/p>\n<p>The idea is simple take any single player console game and make it a cooperative experience for a number of players (2-4).<\/p>\n<p>The setup is easy.<\/p>\n<ol>\n<li>All players sit facing the TV in a line.<\/li>\n<li>Setup the looping countdown (<a title=\"Loop Countdown\" href=\"http:\/\/www.online-stopwatch.com\/loop-countdown\/\" target=\"_blank\">here<\/a>) for 7 seconds<\/li>\n<li>Launch a game<\/li>\n<li>When the countdown alarm rings, pass the controller<\/li>\n<\/ol>\n<p>When tested with two players on Forza 5 and Titanfall, the mod did create an engaging and fun cooperative experience. The cooperation did come at a cost though as we did not do as well in the games as we would have on our own. But with practice this &#8220;hot potato&#8221; style of play could be perfected. Nevertheless, the mod makes these games fun for a group of friends to play together and rebels against the stereotype that the only way to play these games is to be alone in a dark basement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>http:\/\/www.youtube.com\/watch?v=81NDXlbFjXk Subversive Cooperation The idea is simple take any single player console game and make it a cooperative experience for a number of players (2-4). The setup is easy. All players sit facing the TV in a line. Setup the looping countdown (here) for 7 seconds Launch a game When the countdown alarm rings, pass &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/mackenzie-subversive-play\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;MacKenzie-Subversive Play&#8221;<\/span><\/a><\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[6],"class_list":["post-220","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-subversive-play"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/220","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=220"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/220\/revisions"}],"predecessor-version":[{"id":224,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/220\/revisions\/224"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=220"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=220"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=220"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}