{"id":229,"date":"2014-09-02T22:17:01","date_gmt":"2014-09-02T22:17:01","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=229"},"modified":"2014-09-02T22:32:34","modified_gmt":"2014-09-02T22:32:34","slug":"michelle-and-greg-subversive-play","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/michelle-and-greg-subversive-play\/","title":{"rendered":"Michelle and Greg-Subversive Play"},"content":{"rendered":"<p>http:\/\/vimeo.com\/104987286<\/p>\n<p>If you\u2019ve ever heard of the phrase \u201cHate the game, not the player,\u201d our spin was to make it \u201cHate the player in the game.\u201d<\/p>\n<p>Our idea for subversive play was to transform frustrating multiplayer game experiences into something a little more gratifying. While playing a normal game (Mario Kart), we kept track of all those little negative experiences, creating a point system to quantify our anger. Then, using a simulation game, in this case The Sims, we recreated each other\u2019s in-game avatars, and exacted our revenge on them in various ways for each of negative experiences: we cause them to have involuntary bladder accidents, get into fights, die in a cooking accident, drown, etc.<\/p>\n<p>More information on Mario Kart:<\/p>\n<p>Playing a game like Mario Kart can be frustrating. Thanks to the pseudo-random balancing element of items like red shells, blue shells, and the many comical obstacles, one can go from first place to last place, mere feet from the finish line on the last map. One of my friends even coined the term \u201cnonsense zone\u201d, a devilish area roughly from 4th to 7th place where you can be doing fine one second, and shot back the next. The mechanism is this: you have many players in front and behind you, all relatively close, who can throw bombs, bananas, fake item blocks, red shells, etc. any which way. It\u2019s very easy to get hit, often with little to no time to react; even the best players are susceptible. Once you are hit, you become a sitting duck to be hit by any of the several people behind you again. All of this takes place over the course of a few seconds. In sum, you can be doing fine and then BOOM LAST PLACE.<\/p>\n<p>To the cool-headed rational person, these are just parts of the game that you have to accept. Grit your teeth and bear it, so to speak. But what if you\u2019re not cool-headed and rational? This is what we explore in our project.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>http:\/\/vimeo.com\/104987286 If you\u2019ve ever heard of the phrase \u201cHate the game, not the player,\u201d our spin was to make it \u201cHate the player in the game.\u201d Our idea for subversive play was to transform frustrating multiplayer game experiences into something a little more gratifying. While playing a normal game (Mario Kart), we kept track of &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/michelle-and-greg-subversive-play\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Michelle and Greg-Subversive Play&#8221;<\/span><\/a><\/p>\n","protected":false},"author":55,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-229","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=229"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/229\/revisions"}],"predecessor-version":[{"id":352,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/229\/revisions\/352"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=229"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}