{"id":232,"date":"2014-09-02T16:55:43","date_gmt":"2014-09-02T16:55:43","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=232"},"modified":"2014-09-02T17:01:00","modified_gmt":"2014-09-02T17:01:00","slug":"subversive-play","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play\/","title":{"rendered":"Subversive Play"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"Portal 2: Perspective Switch\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/jvIQzLJ5vSo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Take two laptops, two keyboards, two mice, and at least one person who&#8217;s never played Portal, and you&#8217;ll have all the equipment I had for my misplayed game.<\/p>\n<p>By simply plugging the keyboard and mouse into the other person&#8217;s computer, you&#8217;re now in control of what the other play sees, unable to see what actions you yourself are performing. While at the inception of my idea, I believed this would be a lot of fun, it turned out to be very frustrating and turn into instructional step-by-step exchanges in commands. It didn&#8217;t help that MacKenzie hadn&#8217;t played the game before, but the biggest frustration was probably the variation in our mouse sensitivities. Without knowing how sensitive our mice were, I over compensated to move less since he moved a lot and vice versa for him. Without an interface for feedback, one player is forced to offer feedback to the other, and feedback exchange isn&#8217;t the most exciting gameplay.<\/p>\n<p>Playing the game, you feel blind and hopeless. You don&#8217;t know what you&#8217;re doing most of the time, and can only figure things out by talking or looking at each other in game. The game felt particularly anti-social as well, as the only thing you could talk about was how to correct what the other play was doing wrong, which isn&#8217;t fun for either player.<\/p>\n<p>As a gameplay mechanic, I&#8217;d say this was an unfun failure; as an experiment, a success. While it didn&#8217;t provide either of us with fun, it did show me the importance of a seamless feedback loop, and how videogames can ensure players enjoy the bounds and limits of their systems without having to enforce them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Take two laptops, two keyboards, two mice, and at least one person who&#8217;s never played Portal, and you&#8217;ll have all the equipment I had for my misplayed game. By simply plugging the keyboard and mouse into the other person&#8217;s computer, you&#8217;re now in control of what the other play sees, unable to see what actions &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Subversive Play&#8221;<\/span><\/a><\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[6],"class_list":["post-232","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-subversive-play"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=232"}],"version-history":[{"count":14,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/232\/revisions"}],"predecessor-version":[{"id":244,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/232\/revisions\/244"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=232"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}