{"id":265,"date":"2014-09-02T19:50:37","date_gmt":"2014-09-02T19:50:37","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=265"},"modified":"2014-09-02T19:55:07","modified_gmt":"2014-09-02T19:55:07","slug":"subversive-play-the-last-of-us","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play-the-last-of-us\/","title":{"rendered":"Subversive Play &#8211; The Last of Us"},"content":{"rendered":"<p>For my project, I played <em>The Last of Us<\/em>, one of the most critically acclaimed games from 2013.<\/p>\n<p>I misplayed the game by messing with its cinematic timing and its combat mechanics.<\/p>\n<p>In the prologue of the game, I take on the role of a father carrying his daughter to safety amidst the beginning of a zombie apocalypse. I was supposed to carry her through the chaotic city, escaping the panicking crowd and advancing zombies. Instead, I took my time slowly enjoying the scenery. At this point, the game forces me to keep up with its predetermined cinematic pace by killing me with a zombie. Their will to do so is so strong, they programmed the zombie to jump straight through walls in order to eat me. They really want me dead.<\/p>\n<p>http:\/\/www.youtube.com\/watch?v=OM7GISsrfr4&#038;list=UUxzqpMYxHHbTwyoc-zRJ1IQ<\/p>\n<p>Sorry about camera being vertical&#8230;wasn&#8217;t thinking when I recorded this.<\/p>\n<p>&nbsp;<\/p>\n<p>The second misplay I did is that during every single fight sequence, instead of being the macho protagonist I was intended to be, I would hide behind cover and let my female teammates, who had infinite health and ammo, take on the onslaught of our enemies.<\/p>\n<p>I died a lot. It was significantly more difficult than if I just ran-and-gunned my way through. However, my teammates did come and save me when I am ganged up on, and would give me bandages after a battle. But it also takes them 2-3 minutes to defeat each opponent. They would also miss point blank gunshots. I felt pretty powerless during those moments, constantly hoping that my teammate would win the fist fight and that my enemies would not find me in the corner. I felt like a dasmel in distress outlined by Anita Sarkeesian.<\/p>\n<p>In summary, my teammates are programmed to be powerful so they aren&#8217;t liabilities, but also extremely bad so they won&#8217;t steal the action spotlight. In the end, it was much more entertaining for me than if I bashed my way through the game, and much more frustrating for people watching me play.<\/p>\n<p>http:\/\/www.youtube.com\/watch?v=PXaOR_2hKXI&#038;list=UUxzqpMYxHHbTwyoc-zRJ1IQ<\/p>\n<p>more screenshots of this:<\/p>\n<div id='gallery-1' class='gallery galleryid-265 gallery-columns-3 gallery-size-thumbnail'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play-the-last-of-us\/hide1\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/hide1-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play-the-last-of-us\/hide3\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/hide3-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>For my project, I played The Last of Us, one of the most critically acclaimed games from 2013. I misplayed the game by messing with its cinematic timing and its combat mechanics. In the prologue of the game, I take on the role of a father carrying his daughter to safety amidst the beginning of &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play-the-last-of-us\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Subversive Play &#8211; The Last of Us&#8221;<\/span><\/a><\/p>\n","protected":false},"author":44,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-265","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=265"}],"version-history":[{"count":27,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/265\/revisions"}],"predecessor-version":[{"id":303,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/265\/revisions\/303"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=265"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}