{"id":357,"date":"2014-09-02T22:31:07","date_gmt":"2014-09-02T22:31:07","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=357"},"modified":"2014-09-02T22:35:44","modified_gmt":"2014-09-02T22:35:44","slug":"septim-and-dimed","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/septim-and-dimed\/","title":{"rendered":"Septim and Dimed"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"Septim and Dimed\" src=\"https:\/\/player.vimeo.com\/video\/104983842?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media\"><\/iframe><\/p>\n<p>I sought to simulate economic hardships and play Skyrim in a manner that crosses realistic, difficult, and unfun. However, I eventually realized that simulation and realism are neither realistically feasible nor desirable, despite the efforts of Bethesda and Rockstar to create an environment that feels truly lived in. This is a demonstration of why such goals are do not work within game systems.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I sought to simulate economic hardships and play Skyrim in a manner that crosses realistic, difficult, and unfun. However, I eventually realized that simulation and realism are neither realistically feasible nor desirable, despite the efforts of Bethesda and Rockstar to create an environment that feels truly lived in. This is a demonstration of why such &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/septim-and-dimed\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Septim and Dimed&#8221;<\/span><\/a><\/p>\n","protected":false},"author":58,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-357","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/58"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=357"}],"version-history":[{"count":14,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/357\/revisions"}],"predecessor-version":[{"id":390,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/357\/revisions\/390"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=357"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}