{"id":369,"date":"2014-09-02T22:26:46","date_gmt":"2014-09-02T22:26:46","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=369"},"modified":"2014-09-02T22:27:39","modified_gmt":"2014-09-02T22:27:39","slug":"subversive-play-take-a-breath","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play-take-a-breath\/","title":{"rendered":"Subversive Play: Take a Breath"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"Take a breath\" src=\"https:\/\/player.vimeo.com\/video\/105072401?dnt=1&amp;app_id=122963\" width=\"840\" height=\"473\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media\"><\/iframe><\/p>\n<div>\n<div>\n<p>Even in some of the most brutal games, it is possible to find beautifully created spaces. If you take a moment to look around after the game has stopped pushing you to the next event, you can find pockets of space where the action comes to a stop. In these spaces, you can pause, take a breath, and spend a few minutes enjoying the peace.<\/p>\n<p>I spent some time finding some of the more serene locations in some of my favorite video games including Saints Row IV, Dishonored, and Bioshock.<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Even in some of the most brutal games, it is possible to find beautifully created spaces. If you take a moment to look around after the game has stopped pushing you to the next event, you can find pockets of space where the action comes to a stop. In these spaces, you can pause, take &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/02\/subversive-play-take-a-breath\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Subversive Play: Take a Breath&#8221;<\/span><\/a><\/p>\n","protected":false},"author":33,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-369","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=369"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/369\/revisions"}],"predecessor-version":[{"id":377,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/369\/revisions\/377"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=369"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}