{"id":414,"date":"2014-09-03T13:55:21","date_gmt":"2014-09-03T13:55:21","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=414"},"modified":"2014-09-03T13:55:21","modified_gmt":"2014-09-03T13:55:21","slug":"reading-screenings","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/03\/reading-screenings\/","title":{"rendered":"Reading + Screenings"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/train.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/train.jpg\" alt=\"\" title=\"train\" width=\"800\" height=\"534\" class=\"aligncenter size-full wp-image-415\" srcset=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/train.jpg 800w, http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/train-300x200.jpg 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p>In preparation for the next unit read the chapter and watch the two talks below. They are three very different perspectives on designing and understanding non-digital games. Write a short response (not a summary, not a review or a statement of appreciation\/dislike) in the comment section.<\/p>\n<p><a href=\"http:\/\/press.etc.cmu.edu\/content\/how-settlers-catan-created-american-boardgame-revolution-ian-schreiber\" target=\"_blank\">How Settlers of Catan Created an American Boardgame Revolution<\/a> &#8211; Ian Schreiber<\/p>\n<p><a href=\"http:\/\/www.gdcvault.com\/play\/1014383\/Life-and-Death-and-Middle\" target=\"_blank\">Life and Death and Middle Pair: Go, Poker and the Sublime<\/a> by Frank Lantz <\/p>\n<p><a href=\"http:\/\/www.gdcvault.com\/play\/1012259\/Train-%28or-How-I-Dumped\" target=\"_blank\">Train (or How I Dumped Electricity and Learned to Love Design)<\/a> by Brenda Brathwaite <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In preparation for the next unit read the chapter and watch the two talks below. They are three very different perspectives on designing and understanding non-digital games. Write a short response (not a summary, not a review or a statement of appreciation\/dislike) in the comment section. How Settlers of Catan Created an American Boardgame Revolution &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/03\/reading-screenings\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Reading + Screenings&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-414","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/414","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=414"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/414\/revisions"}],"predecessor-version":[{"id":416,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/414\/revisions\/416"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=414"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=414"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=414"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}