{"id":507,"date":"2014-09-11T23:15:07","date_gmt":"2014-09-11T23:15:07","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=507"},"modified":"2014-09-11T23:15:07","modified_gmt":"2014-09-11T23:15:07","slug":"newspaper-tycoons","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/11\/newspaper-tycoons\/","title":{"rendered":"Newspaper Tycoons"},"content":{"rendered":"<p><strong>Mudslinging Battle<\/strong><br \/>\n<strong>In a battle of the tabloids where 3 editors try to publish the juiciest stories:<\/strong><br \/>\n<strong>3 Editors<\/strong> start with 5 <strong>million dollars<\/strong> + 3\u00a0<strong>million dollars<\/strong> in the <strong>public readership<\/strong> (center of the table)<br \/>\nEach turn <strong>editors<\/strong> take a decision in Rock Paper Scissors style.\u00a0Editors can choose <strong>A false but juicy gossip story<\/strong> (fist) or <strong>Boring but true article<\/strong> (open hand).<br \/>\nThere are 4 possible outcomes:<br \/>\n<strong>Outcome 1<\/strong> \u2013 one player chooses\u00a0<strong> <strong>A false but juicy gossip story<\/strong><\/strong>: this editor catches the other newspapers flatfooted and sells all of the papers to the people who want the juicy gossip. This editor takes 1 <strong>million dollars of stolen profit<\/strong> from each other editor.<br \/>\n<strong>Outcome 2<\/strong> \u2013 two editors choose <strong>A false but juicy gossip story<\/strong>: these editors don&#8217;t have their facts straight and both their similar stories contradict each other, losing valuable consumer trust. Both give 1\u00a0<strong>million dollars of lost profit<\/strong> to the third editor.<br \/>\n<strong>Outcome 3<\/strong> \u2013 three players choose <strong>A false but juicy gossip story<\/strong>: If it&#8217;s in every newspaper, it must be true! But armchair journalists on Reddit call them out and you must all pay money to a charity to compensate for the bad press. All editors put 1\u00a0million dollars into the <strong>public space<\/strong><br \/>\n<strong>Outcome 4 <\/strong>&#8211; three editors choose <strong>Boring but true article<\/strong>: The public looks on your true stories with approval and increased confidence in the news distribution institution. The editor with most <strong>money<\/strong> sanctimoniously proposes a division of the new donations from the public to the union of news companies. Without discussion nor barter, this editor proposes how to divide the <strong>pool of money in the public space<\/strong>. If at least one editor agrees the decision becomes effective. Otherwise, nobody takes anything.<br \/>\nThe game <strong>ends<\/strong> when the first editor is out of\u00a0money the player with the most money wins.<\/p>\n<p>[Prisoner&#8217;s dilemma, minority game, ultimatum game, framing&#8230;]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mudslinging Battle In a battle of the tabloids where 3 editors try to publish the juiciest stories: 3 Editors start with 5 million dollars + 3\u00a0million dollars in the public readership (center of the table) Each turn editors take a decision in Rock Paper Scissors style.\u00a0Editors can choose A false but juicy gossip story (fist) &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/11\/newspaper-tycoons\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Newspaper Tycoons&#8221;<\/span><\/a><\/p>\n","protected":false},"author":33,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-507","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/507","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/33"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=507"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/507\/revisions"}],"predecessor-version":[{"id":508,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/507\/revisions\/508"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=507"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=507"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=507"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}