{"id":520,"date":"2014-09-11T23:40:06","date_gmt":"2014-09-11T23:40:06","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=520"},"modified":"2014-09-11T23:41:11","modified_gmt":"2014-09-11T23:41:11","slug":"bowtie-shop","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/11\/bowtie-shop\/","title":{"rendered":"Bowtie Shop"},"content":{"rendered":"<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/24.media.tumblr.com\/tumblr_m8d2cfhiG11rd0j11o5_1280.jpg\" alt=\"\" width=\"512\" height=\"570\" \/><\/strong><\/p>\n<p><strong>In NYC where 3 Bowtie shops try to make a profit by throwing sales:<\/strong><\/p>\n<p><strong>3\u00a0<\/strong><strong>Bowtie shops<\/strong>\u00a0start with $5,000\u00a0+ $3,000\u00a0in the\u00a0<strong>Bowtie Union Marketing Pool<\/strong><\/p>\n<p>Each turn\u00a0<strong>store owners<\/strong>\u00a0take a decision in Rock Paper Scissors style.\u00a0<strong>Store owners<\/strong>\u00a0can choose\u00a0<strong>to have a sale<\/strong>\u00a0(fist) or\u00a0<strong>not have a sale\u00a0<\/strong>(open hand).<\/p>\n<p>There are 4 possible outcomes:<\/p>\n<p><span style=\"color: #000000\"><strong>Sale in the City<\/strong><\/span>\u00a0\u2013 one player chooses\u00a0<strong>to have a sale<\/strong>: this store owner takes $1,000 in sales\u00a0from each other store owner.<\/p>\n<p><strong>Low Prices, Low Profits<\/strong>\u00a0\u2013 two store owners choose\u00a0<strong>to have a sale<\/strong>: these store owners both give $1,000 in sales\u00a0to the third store owner.<\/p>\n<p><strong>No Profits All Around<\/strong>\u00a0\u2013 three store owners choose\u00a0<strong>to have a sale<\/strong>: all store owners lose $1,000 in profit,\u00a0which goes to the\u00a0<strong>Bowtie Union Marketing Pool<\/strong> in hopes of regaining lost industry sales.<\/p>\n<p><strong>Successful, Normal Day\u00a0<\/strong>&#8211; three store owners choose\u00a0<strong>not to have a sale<\/strong>:\u00a0 the store owner with most\u00a0money proposes once, without discussion, how to divide the\u00a0<strong>Bowtie Union Marketing Pool<\/strong>. If at least one store owner agrees, the decision becomes effective. Otherwise, nobody takes anyone.<\/p>\n<p>The game\u00a0<strong>ends<\/strong>\u00a0when the first store owner is out of <span style=\"color: #000000\"><strong>money<\/strong>.<\/span>\u00a0The store owner with the most money wins.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In NYC where 3 Bowtie shops try to make a profit by throwing sales: 3\u00a0Bowtie shops\u00a0start with $5,000\u00a0+ $3,000\u00a0in the\u00a0Bowtie Union Marketing Pool Each turn\u00a0store owners\u00a0take a decision in Rock Paper Scissors style.\u00a0Store owners\u00a0can choose\u00a0to have a sale\u00a0(fist) or\u00a0not have a sale\u00a0(open hand). There are 4 possible outcomes: Sale in the City\u00a0\u2013 one player chooses\u00a0to &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/11\/bowtie-shop\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bowtie Shop&#8221;<\/span><\/a><\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-520","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=520"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/520\/revisions"}],"predecessor-version":[{"id":538,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/520\/revisions\/538"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=520"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}