{"id":551,"date":"2014-09-21T03:15:15","date_gmt":"2014-09-21T03:15:15","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=551"},"modified":"2014-09-21T03:15:15","modified_gmt":"2014-09-21T03:15:15","slug":"swetha-best-game-fest","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/21\/swetha-best-game-fest\/","title":{"rendered":"Swetha &#8211; Best Game Fest"},"content":{"rendered":"<p><strong>Mont Trottoir<\/strong>:<br \/>\nMont Trottoir was a game that was essentially trying to make us climb a horizontal mountain. It was a race between two teams of two; the intention was to get to the peak and along the way there were a variety of cards, robes, and techniques we could use along the way. One of the things that I felt was disadvantageous about the game were all the small components that make up the game; mostly it was the organizer who was talking us through each turn; it was also required to have a bystander monitoring the game since many of the cards required assistance of some sort (i.e some having to count two seconds, play a monster, etc). The game play itself was fun when we became acquainted with the rules; at the beginning we were very unsure and cautious in our turns however as we came closer to the peak, limbs were stretched, bodies were grounded, and it began resembling a game of twister with how convoluted our positions became.<br \/>\nThe card aspect of the game was equally as interesting and although the cards definitely helped be out of a few situations, I am not sure if I actually liked holding them and having to take care of them as I attempted to stretch my body(certain others like dave remedied this by keeping the cards in pockets. Sadly girls\u2019 pockets aren\u2019t that large). The cards, once again, required the presence of a bystander player in order to collect the cards and put them into affect.<\/p>\n<p><strong>Step Ball<\/strong>:<br \/>\nStep ball was a game much like soccer or football. We could only take one step when the referee yelled \u2018step\u2019 and could then only throw the ball to each other (no running, jumping, etc). Although these rules also called for a \u2018bystander\u2019 player, I felt that he was acting more as a referee rather than just some awkward character looking in on a game of \u2018twister\u2019. The game mechanics were also easy to understand and also familiar enough that we did not constantly need to be directed. I especially loved how only being able to take one step made the playing field significantly smaller. I am bad at running and endurance so this gave me the chance the contribute to many goals.<br \/>\nAn obvious advantage was the height of players; players who were tall good both receive and block easily and those with long legs could also make more use of their \u2018steps\u2019. In this aspect it is very much like basketball.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mont Trottoir: Mont Trottoir was a game that was essentially trying to make us climb a horizontal mountain. It was a race between two teams of two; the intention was to get to the peak and along the way there were a variety of cards, robes, and techniques we could use along the way. One &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/21\/swetha-best-game-fest\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Swetha &#8211; Best Game Fest&#8221;<\/span><\/a><\/p>\n","protected":false},"author":57,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[7,4],"class_list":["post-551","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-best-game-fest","tag-swetha"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/551","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/57"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=551"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/551\/revisions"}],"predecessor-version":[{"id":553,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/551\/revisions\/553"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=551"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}