{"id":611,"date":"2014-09-23T21:56:40","date_gmt":"2014-09-23T21:56:40","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2014\/?p=611"},"modified":"2014-09-23T21:56:40","modified_gmt":"2014-09-23T21:56:40","slug":"game-fest-review","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/23\/game-fest-review\/","title":{"rendered":"Game Fest Review"},"content":{"rendered":"<p>Turtle Wushu:<\/p>\n<p>(<a href=\"http:\/\/ludocity.org\/wiki\/Turtle_Wushu#Playing_without_a_turtle\">Rules!<\/a>) I found Turtle Wushu to be quite enjoyable because the interaction was short and there was an ever present possibility of chaos. It wasn&#8217;t wise to play it in the dark because you had to search for your turtle in the dark. It was like a way too severe punishment for loosing. I lost every turtle ): \u00a0It&#8217;s also nice to learn because the game is simple enough that it would be easy to instigate this game under many circumstances.<\/p>\n<p>The You Win Card Game:<\/p>\n<p>I liked this game because it was ambient and ever lasting. You take a card that has a win condition on it. For example: You see someone wipe their nose, You get someone to take a picture of you, you win a thumb war. If you are found out trying to win&#8230; you loose, so you have to be sneaky. If you succeed in covertly accomplishing your goal. You get to fire off a party popper! This was quite effective in instigating random interactions with strangers, which was a pleasant if a bit awkward.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Turtle Wushu: (Rules!) I found Turtle Wushu to be quite enjoyable because the interaction was short and there was an ever present possibility of chaos. It wasn&#8217;t wise to play it in the dark because you had to search for your turtle in the dark. It was like a way too severe punishment for loosing. &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2014\/2014\/09\/23\/game-fest-review\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Fest Review&#8221;<\/span><\/a><\/p>\n","protected":false},"author":60,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-611","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/users\/60"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/comments?post=611"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/611\/revisions"}],"predecessor-version":[{"id":631,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/posts\/611\/revisions\/631"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/media?parent=611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/categories?post=611"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2014\/wp-json\/wp\/v2\/tags?post=611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}