8 comments
  1. Well documented choose your own conspiracy. I’m left wondering if my choices/interpretations are actually taking me to alternative timelines, possibly more and more twisted, or are just footnotes on a series of objective facts.

    Watch out for undefined variables and bugs (possibly related to the story format)

    The Lindberghs agreed to draft the help of 0 as intermediary. This choice would turn out to

    bad expression: h_money == 13000The whereabouts of the remaining cash still remains a mystery,

  2. Enjoyed the story. I thought it was interesting to see how you can add your own interpretations to the story, which separates the facts from the conjectures

  3. I played through the story once and then a bit in the second round to see if things would change if I chose a less conspiracy-oriented path (in the first path I intentionally chose the options that provided the most conspiracy and in the second path I chose ones that denied conspiracy). As far as I could tell, the passages were the same or very similar between these two playthroughs. I think you were going for the idea of presenting a single narrative and making the only “choice” that happens the choice the player makes (with no actual effect on the passages displayed other than changes like Jasfie vs. Dr. whatever his actual name was). If that was the case, I think it’s a really interesting idea, since interactive narratives usually rely so much on branching, and this piece is asserting that branching will happen in the reader’s mind through their interpretations regardless of whether branching was actually implemented in the story’s structure or not. If this is indeed what you’re going for with this piece, it could be interesting to gather feedback from the player in some way just to see what kinds of conclusions people are coming up with as they play through (i.e. maybe sometimes having some sort of place where the player can type in what they think happened or where the story is headed, and you could use the results you gather as the beginning of an investigation into people’s mentalities as they play the game, something like that).

  4. Really liked the concept of this story, especially after reading a book about the kidnapping a few years ago. I think, what’s great about what your aiming to do here is playing between the lines of what’s considered a historical event and what’s considered fiction. A lot of times, the lines can be blurred, and it makes me think of that author a few years ago who wrote an autobiography titled “a million little pieces” which was later revealed to be a work of fiction. I think this game really goes along with this concept, of the real and the make believe

  5. – where’s my cash
    – perhaps by the end (of whatever final art), we can see the entire conspiracy document we’ve mapped out for ourselves

  6. Found a bug: bad expression: h_money == 13000 on the page where the ransom box is found.

    Cool idea! Choose-your-own-conspiracy theory. Mock trial in game format. The fact that there are no right or wrong answers to this real-life scenario provides a certain sense of power – I can make history unfold the way I see fit! That’s a cool feeling, and this game let me experience it in a unique way.

  7. There’s one technical issue in that I got a lot of names replaced by 0 or ‘bad expression’, which, from my experience, means there’s a syntax issue in printing back the name. The game itself feels like I’m making the choice to falsify history, even though I’m not, I’m just feeding a theory regardless of which path I take. I think this is really only possible because of the controversial space that the Lindbergh case resides in, which is why I don’t feel as if I’m breaking a true historical outcome with my massive amount of agency. The choices are really just adjusting the lens of truth, which is really the only choice we can actively make about history. There is a passiveness to this; in a way I feel like I’m watching a branching documentary. The pictures are a big part of this feeling. Without them I wouldn’t feel nearly as sucked in (this especially applies to the more gruesome images.)

  8. This plays like an good Sherlock Holmes case, except you are the detective. Curious at times, creepy at others, and almost with a sense of 1920 film noire murder mystery. Its a shame that it was unfinished at the time I played it, and now the users are left at a cliffhanger. Ready for the final chapter? To be continued…

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