Theme and gameplay (flavor change)

Carcassonne hunters and gatherers

Ludonarrative dissonance by Clint Hocking
Other examples?

And… does it really matter?

Flavor text in collectible card games
Freedom: the Underground Railroad – cards from the board game
Hearthstone-like educational game.
Hearthstone-like educational game.
"Nuclear Gandhi" a glitch in Civilization II made India's A.I. particularly aggressive.
“Nuclear Gandhi” a glitch in Civilization II made India’s A.I. particularly aggressive.
The first activist game was designe more than 100 years ago by a. Quaker woman called Lizzie Magie (it was the first game that obtained a US patent).
She believed that the main cause of poverty was land monopoly and the way to solve it was to impose a single uniform tax that would discourage speculation. So she created a game to represent this conflict. Thirty years later a man called Charles Darrow patented a modification of the landlord’s game and turned into a “pro landlord” game. It would later become Monopoly.

Flavor change

In an economy where 3 players try to accumulate resources:
3 Players start with 5 resources + 3 resources in the pool (center of the table)
Each turn players take a decision in Rock Paper Scissors style. Players can choose Action A (fist) or Action B (open hand).
There are 4 possible outcomes:
Outcome 1 – one player chooses Action A: this player takes 1 resource from each other player.
Outcome 2 – two players choose Action A: these players both give 1 resource to the third player.
Outcome 3 – three players choose Action A: all players put 1 resource in the pool
Outcome 4 – three players choose Action B: the player with most resources proposes once, without discussion nor barter, how to divide the pool. If at least one player agrees the decision becomes effective. Otherwise, nobody takes anything.
The game ends when the first player is out of resources the player with the most resources wins.

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