{"id":2616,"date":"2015-09-14T11:07:45","date_gmt":"2015-09-14T15:07:45","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?page_id=2616"},"modified":"2015-09-21T15:23:24","modified_gmt":"2015-09-21T19:23:24","slug":"theme-and-gameplay-flavor-change","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2015\/theme-and-gameplay-flavor-change\/","title":{"rendered":"Theme and gameplay (flavor change)"},"content":{"rendered":"<figure id=\"attachment_439\" aria-describedby=\"caption-attachment-439\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/carcassonne-h-g.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-439\" title=\"carcassonne-h-g\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/carcassonne-h-g-1024x764.jpg\" alt=\"\" width=\"1024\" height=\"764\" \/><\/a><figcaption id=\"caption-attachment-439\" class=\"wp-caption-text\">Carcassonne hunters and gatherers<\/figcaption><\/figure>\n<p><a href=\"http:\/\/clicknothing.typepad.com\/click_nothing\/2007\/10\/ludonarrative-d.html\" target=\"_blank\">Ludonarrative dissonance<\/a> by Clint Hocking<br \/>\nOther examples? <\/p>\n<p>And&#8230; does it really matter?<\/p>\n<figure id=\"attachment_489\" aria-describedby=\"caption-attachment-489\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/cards_magic_the_gathering_desaturated_1280x800_21667.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-489\" title=\"cards_magic_the_gathering_desaturated_1280x800_21667\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/cards_magic_the_gathering_desaturated_1280x800_21667-1024x640.jpg\" alt=\"\" width=\"1024\" height=\"640\" \/><\/a><figcaption id=\"caption-attachment-489\" class=\"wp-caption-text\">Flavor text in collectible card games<\/figcaption><\/figure>\n<figure id=\"attachment_441\" aria-describedby=\"caption-attachment-441\" style=\"width: 1172px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/freedom-game.jpeg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-441\" title=\"freedom game\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/freedom-game-e1410204733952.jpeg\" alt=\"\" width=\"1172\" height=\"1160\" \/><\/a><figcaption id=\"caption-attachment-441\" class=\"wp-caption-text\">Freedom: the Underground Railroad &#8211; cards from the board game<\/figcaption><\/figure>\n<figure id=\"attachment_2618\" aria-describedby=\"caption-attachment-2618\" style=\"width: 599px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/franklin.jpg\" alt=\"Hearthstone-like educational game.\" width=\"599\" height=\"408\" class=\"size-full wp-image-2618\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/franklin.jpg 599w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/franklin-300x204.jpg 300w\" sizes=\"auto, (max-width: 599px) 100vw, 599px\" \/><figcaption id=\"caption-attachment-2618\" class=\"wp-caption-text\">Hearthstone-like educational game.<\/figcaption><\/figure>\n<figure id=\"attachment_2621\" aria-describedby=\"caption-attachment-2621\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/nuclear-gandhi.jpg\" alt=\"&quot;Nuclear Gandhi&quot; a glitch in Civilization II made India&#039;s A.I. particularly aggressive.\" width=\"640\" height=\"400\" class=\"size-full wp-image-2621\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/nuclear-gandhi.jpg 640w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/nuclear-gandhi-300x188.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-2621\" class=\"wp-caption-text\">&#8220;Nuclear Gandhi&#8221; a glitch in Civilization II made India&#8217;s A.I. particularly aggressive.<\/figcaption><\/figure>\n<figure id=\"attachment_486\" aria-describedby=\"caption-attachment-486\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/the_landlords_game_Monopoly_Evolution_Large.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-486\" title=\"the_landlords_game_Monopoly_Evolution_Large\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/09\/the_landlords_game_Monopoly_Evolution_Large-1024x550.jpg\" alt=\"\" width=\"1024\" height=\"550\" \/><\/a><figcaption id=\"caption-attachment-486\" class=\"wp-caption-text\">The first activist game was designe more than 100 years ago by a. Quaker woman called Lizzie Magie (it was the first game that obtained a US patent). <br \/>She believed that the main cause of poverty was land monopoly and the way to solve it was to impose a single uniform tax that would discourage speculation. So she created a game to represent this conflict. Thirty years later a man called Charles Darrow patented a modification of the landlord\u2019s game and turned into a &#8220;pro landlord&#8221; game. It would later become Monopoly.<\/figcaption><\/figure>\n<p><strong>Flavor change<\/strong><\/p>\n<p><strong><span style=\"color: #888888;\">In an economy where 3 players try to accumulate resources:<\/span><\/strong><br \/>\n<strong>3 <span style=\"color: #ff0000;\">Players<\/span><\/strong> start with 5 <strong><span style=\"color: #ffcc00;\">resources<\/span><\/strong> + 3 <strong><span style=\"color: #ffcc00;\">resources<\/span><\/strong> in the <strong><span style=\"color: #b56c47;\">pool<\/span><\/strong> (center of the table)<br \/>\nEach turn <strong><span style=\"color: #ff0000;\">players<\/span><\/strong> take a decision in Rock Paper Scissors style. <strong><span style=\"color: #ff0000;\">Players<\/span><\/strong> can choose <strong><span style=\"color: #00ccff;\">Action A<\/span><\/strong> (fist) or <strong><span style=\"color: #99cc00;\">Action B<\/span><\/strong> (open hand).<br \/>\nThere are 4 possible outcomes:<br \/>\n<strong><span style=\"color: #ff00ff;\">Outcome 1<\/span><\/strong> &#8211; one player chooses <strong><span style=\"color: #00ccff;\">Action A<\/span><\/strong>: this player takes 1 <strong><span style=\"color: #ffcc00;\">resource<\/span><\/strong> from each other player.<br \/>\n<strong><span style=\"color: #cc99ff;\">Outcome 2<\/span><\/strong> &#8211; two players choose <strong><span style=\"color: #00ccff;\">Action A<\/span><\/strong>: these players both give 1 <strong><span style=\"color: #ffcc00;\">resource<\/span><\/strong> to the third player.<br \/>\n<strong><span style=\"color: #33cccc;\">Outcome 3<\/span><\/strong> &#8211; three players choose <strong><span style=\"color: #00ccff;\">Action A<\/span><\/strong>: all players put 1 <strong><span style=\"color: #ffcc00;\">resource<\/span><\/strong> in the <strong><span style=\"color: #b56c47;\">pool<\/span><\/strong><br \/>\n<strong><span style=\"color: #d42a8d;\">Outcome 4 <\/span><\/strong>&#8211; three players choose <strong><span style=\"color: #99cc00;\">Action B<\/span><\/strong>: the player with most <strong><span style=\"color: #ffcc00;\">resources<\/span><\/strong> proposes once, without discussion nor barter, how to divide the <strong><span style=\"color: #b56c47;\">pool<\/span><\/strong>. If at least one player agrees the decision becomes effective. Otherwise, nobody takes anything.<br \/>\nThe game <strong><span style=\"color: #808000;\">ends<\/span><\/strong> when the first player is out of <strong><span style=\"color: #ffcc00;\">resources<\/span><\/strong> the player with the most resources wins.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ludonarrative dissonance by Clint Hocking Other examples? And&#8230; does it really matter? Flavor change In an economy where 3 players try to accumulate resources: 3 Players start with 5 resources + 3 resources in the pool (center of the table) Each turn players take a decision in Rock Paper Scissors style. Players can choose Action<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2Ftheme-and-gameplay-flavor-change%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2Ftheme-and-gameplay-flavor-change%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2Ftheme-and-gameplay-flavor-change%2F&#038;title=Theme+and+gameplay+%28flavor+change%29\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/theme-and-gameplay-flavor-change\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2616","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages\/2616","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=2616"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages\/2616\/revisions"}],"predecessor-version":[{"id":2898,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages\/2616\/revisions\/2898"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=2616"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}