{"id":2856,"date":"2015-09-21T11:05:14","date_gmt":"2015-09-21T15:05:14","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?page_id=2856"},"modified":"2015-10-07T12:29:32","modified_gmt":"2015-10-07T16:29:32","slug":"character-design-i-pixel-art","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2015\/character-design-i-pixel-art\/","title":{"rendered":"Exercise: Pixel Party"},"content":{"rendered":"<p>This is a quick character design\/characterization exercise. We collectively create a semi-interactive scenario: a party where a bunch of different characters are dancing. On click each character says something (via textbox).<\/p>\n<p>1) Create an original character in pixel art, their gender should not be the one you identify as. The size of the character&#8217;s bounding box should be around 160&#215;160 (you can draw in 80&#215;80 double the pixel size)<br \/>\n2) Devise its own peculiar dance and create an animation loop &#8211; min 4 frames<br \/>\n4) Write 4 or more lines that the character would say at a party<br \/>\n5) Export it as animated gif <strong>and<\/strong> as PNG image sequence with transparent background<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2857\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/simpsonpixelart.png\" alt=\"simpsonpixelart\" width=\"1023\" height=\"580\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/simpsonpixelart.png 1023w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/simpsonpixelart-300x170.png 300w\" sizes=\"auto, (max-width: 1023px) 100vw, 1023px\" \/><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/bSPqwTQbVHQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/UIQIcOlCxas?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"780\" height=\"439\" src=\"https:\/\/www.youtube.com\/embed\/dA3N52kwq28?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>https:\/\/www.youtube.com\/watch?v=VZy5S-jUIlw<\/p>\n<h1>Resources\/inspirations<\/h1>\n<p><a href=\"https:\/\/twitter.com\/Pixel_Dailies\" target=\"_blank\">Curated graphics<\/a><\/p>\n<p><a href=\"http:\/\/pixeljoint.com\/\" target=\"_blank\">PixelJoing<\/a> sharing community<\/p>\n<p><a href=\"https:\/\/www.pinterest.com\/brunols\/8-bit\/\" target=\"_blank\">Pinterest<\/a> curated list<\/p>\n<p><a href=\"http:\/\/wayofthepixel.net\/index.php?board=2.0\" target=\"_blank\">Way of the pixel<\/a> message board for in-depth feedback<\/p>\n<h1>Basic Tutorials:<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2858 size-full\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_tutorial___basics_by_kiwinuptuo-d38pbk5.gif\" alt=\"pixel_art_tutorial___basics_by_kiwinuptuo-d38pbk5\" width=\"693\" height=\"9801\" \/><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2859 size-full\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors.png\" alt=\"pixel_art_colors\" width=\"800\" height=\"3580\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors.png 800w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors-67x300.png 67w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors-229x1024.png 229w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p><em>Follow with Photoshop animation + pixels<em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a quick character design\/characterization exercise. We collectively create a semi-interactive scenario: a party where a bunch of different characters are dancing. On click each character says something (via textbox). 1) Create an original character in pixel art, their gender should not be the one you identify as. The size of the character&#8217;s bounding<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2Fcharacter-design-i-pixel-art%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2Fcharacter-design-i-pixel-art%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2Fcharacter-design-i-pixel-art%2F&#038;title=Exercise%3A+Pixel+Party\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/character-design-i-pixel-art\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2856","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages\/2856","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=2856"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages\/2856\/revisions"}],"predecessor-version":[{"id":3852,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/pages\/2856\/revisions\/3852"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=2856"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}