{"id":2700,"date":"2015-09-16T12:45:18","date_gmt":"2015-09-16T16:45:18","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=2700"},"modified":"2015-09-21T15:49:42","modified_gmt":"2015-09-21T19:49:42","slug":"dance-until-you-shatter-yourself","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/16\/dance-until-you-shatter-yourself\/","title":{"rendered":"Dance Until You Shatter Yourself"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2701 size-large\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/Screen-Shot-2015-09-16-at-12.41.16--1024x640.png\" alt=\"Dance Until You Shatter Yourself\" width=\"1024\" height=\"640\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/Screen-Shot-2015-09-16-at-12.41.16--1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/Screen-Shot-2015-09-16-at-12.41.16--300x188.png 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/Screen-Shot-2015-09-16-at-12.41.16-.png 1680w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p><a href=\"http:\/\/www.dansakamoto.com\/egd\/twine\/\" target=\"_blank\">http:\/\/www.dansakamoto.com\/egd\/twine\/<\/a><\/p>\n<p>A semi-guided meditation on trauma and perspective, adapted from a poem by Daniel Darwin. Includes sound.<\/p>\n<p><!--more--><\/p>\n<p>Structure:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2764\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/DUYSY_structure.png\" alt=\"DUYSY_structure\" width=\"623\" height=\"606\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/DUYSY_structure.png 623w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/DUYSY_structure-300x292.png 300w\" sizes=\"auto, (max-width: 623px) 100vw, 623px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>http:\/\/www.dansakamoto.com\/egd\/twine\/ A semi-guided meditation on trauma and perspective, adapted from a poem by Daniel Darwin. Includes sound.<\/p>\n","protected":false},"author":66,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2700","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2700","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/66"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=2700"}],"version-history":[{"count":6,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2700\/revisions"}],"predecessor-version":[{"id":2813,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2700\/revisions\/2813"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=2700"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=2700"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=2700"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}